--- dlls/wined3d/utils.c | 16 ++++++++-------- 1 files changed, 8 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index bcd7b24..8ec0688 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2516,14 +2516,14 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); - glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); - checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); - glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); - checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3"); - glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); - checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); - glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); - checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); + glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); + checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); + glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); + checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); + glTexEnvi(GL_TEXTURE_ENV, src1_target, src3); + checkGLcall("GL_TEXTURE_ENV, src1_target, src3"); + glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr3); + checkGLcall("GL_TEXTURE_ENV, opr1_target, opr3"); glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);