From 6fe411135e8f2d2dbfe2727893f51e35f95727be Mon Sep 17 00:00:00 2001 From: Maarten Lankhorst Date: Wed, 2 Jul 2008 20:08:46 -0700 Subject: [PATCH] quartz: Fix return values in directsound renderer --- dlls/quartz/dsoundrender.c | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index 1bdf390..e81acfb 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -243,11 +243,8 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample) * pause completion here, but for sound playing a single frame doesn't make sense */ - if (This->state == State_Paused) - return S_FALSE; - if (This->state == State_Stopped) - return S_FALSE; + return VFW_E_WRONG_STATE; hr = IMediaSample_GetPointer(pSample, &pbSrcStream); if (FAILED(hr)) @@ -272,6 +269,9 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample) return S_OK; } + if (This->state == State_Paused) + return S_OK; + cbSrcStream = IMediaSample_GetActualDataLength(pSample); TRACE("Sample data ptr = %p, size = %ld\n", pbSrcStream, cbSrcStream); -- 1.5.4.1