--- dlls/wined3d/device.c | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d7e157d..03c6145 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6156,6 +6156,8 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS TRACE("Surface %p is offscreen\n", surface); bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo); attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface); + GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); + checkGLcall("glFramebufferRenderbufferEXT"); } if (rect) { @@ -6611,6 +6613,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED attach_surface_fbo(This, GL_READ_FRAMEBUFFER_EXT, 0, src_surface); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); checkGLcall("glReadBuffer()"); + GL_EXTCALL(glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); + checkGLcall("glFramebufferRenderbufferEXT"); } LEAVE_GL(); @@ -6646,6 +6650,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, dst_surface); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); checkGLcall("glDrawBuffer()"); + GL_EXTCALL(glFramebufferRenderbufferEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); + checkGLcall("glFramebufferRenderbufferEXT"); } glDisable(GL_SCISSOR_TEST); IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));