--- dlls/d3dx9_36/tests/Makefile.in | 3 +- dlls/d3dx9_36/tests/shader.c | 61 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 63 insertions(+), 1 deletions(-) diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in index 5d72504..40500e2 100644 --- a/dlls/d3dx9_36/tests/Makefile.in +++ b/dlls/d3dx9_36/tests/Makefile.in @@ -6,7 +6,8 @@ TESTDLL = d3dx9_36.dll IMPORTS = d3dx9 kernel32 CTESTS = \ - math.c + math.c \ + shader.c @MAKE_TEST_RULES@ diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c new file mode 100644 index 0000000..538dbc4 --- /dev/null +++ b/dlls/d3dx9_36/tests/shader.c @@ -0,0 +1,61 @@ +/* + * Copyright 2008 Luis Busquets + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "wine/test.h" +#include "d3dx9.h" + +static const DWORD simple_vs[] = { + 0xfffe0101, /* vs_1_1 */ + 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ + 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ + 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ + 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ + 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ + 0x0000ffff}; /* END */ + +static const DWORD simple_ps[] = { + 0xffff0101, /* ps_1_1 */ + 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ + 0x00000042, 0xb00f0000, /* tex t0 */ + 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ + 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ + 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ + 0x0000ffff}; /* END */ + + +static void test_get_shader_size(void) +{ + UINT shader_size, expected; + + shader_size = D3DXGetShaderSize(simple_vs); + expected = sizeof(simple_vs); + ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); + + shader_size = D3DXGetShaderSize(simple_ps); + expected = sizeof(simple_ps); + ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); + + shader_size = D3DXGetShaderSize(NULL); + ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); +} + +START_TEST(shader) +{ + test_get_shader_size(); +} +