--- dlls/d3d9/tests/visual.c | 32 ++++++++++---------------------- 1 files changed, 10 insertions(+), 22 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index a47b054..60b1fad 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -1,5 +1,5 @@ /* - * Copyright 2005, 2007 Henri Verbeet + * Copyright 2005, 2007-2008 Henri Verbeet * Copyright (C) 2007-2008 Stefan Dösinger(for CodeWeavers) * Copyright (C) 2008 Jason Green(for TransGaming) * @@ -5919,7 +5919,7 @@ void test_vshader_input(IDirect3DDevice9 *device) }; IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader; HRESULT hr; - DWORD color, r, g, b; + DWORD color; float quad1[] = { -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, @@ -6094,7 +6094,7 @@ void test_vshader_input(IDirect3DDevice9 *device) if(i == 3 || i == 2) { color = getPixelColor(device, 160, 360); - ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1), "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color); /* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */ @@ -6103,20 +6103,20 @@ void test_vshader_input(IDirect3DDevice9 *device) "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color); color = getPixelColor(device, 160, 120); /* Same as above, accept both the last used value and 0.0 for the undefined streams */ - ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081 || color == 0x00FF0000, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color); color = getPixelColor(device, 480, 160); ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color); } else if(i == 1) { color = getPixelColor(device, 160, 360); - ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1), "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color); color = getPixelColor(device, 480, 360); /* Accept the clear color as well in this case, since SW VP returns an error */ ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color); color = getPixelColor(device, 160, 120); - ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color); color = getPixelColor(device, 480, 160); ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color); @@ -6252,28 +6252,16 @@ void test_vshader_input(IDirect3DDevice9 *device) ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); color = getPixelColor(device, 160, 360); - r = (color & 0x00ff0000) >> 16; - g = (color & 0x0000ff00) >> 8; - b = (color & 0x000000ff) >> 0; - ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x80, 0x40), 1), "Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color); color = getPixelColor(device, 480, 360); - r = (color & 0x00ff0000) >> 16; - g = (color & 0x0000ff00) >> 8; - b = (color & 0x000000ff) >> 0; - ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x40, 0x80, 0xff), 1), "Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color); color = getPixelColor(device, 160, 120); - r = (color & 0x00ff0000) >> 16; - g = (color & 0x0000ff00) >> 8; - b = (color & 0x000000ff) >> 0; - ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x80, 0x40), 1), "Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color); color = getPixelColor(device, 480, 160); - r = (color & 0x00ff0000) >> 16; - g = (color & 0x0000ff00) >> 8; - b = (color & 0x000000ff) >> 0; - ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00), 1), "Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color); IDirect3DVertexShader9_Release(texcoord_color_shader);