--- dlls/wined3d/drawprim.c | 14 +++----------- 1 files changed, 3 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index fddf365..fd96ea2 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -930,17 +930,9 @@ void drawPrimitive(IWineD3DDevice *iface, /* Invalidate the back buffer memory so LockRect will read it the next time */ for(i = 0; i < GL_LIMITS(buffers); i++) { target = (IWineD3DSurfaceImpl *) This->render_targets[i]; - - /* TODO: Only do all that if we're going to change anything */ - if(target /*&& target->Flags & (SFLAG_INTEXTURE | SFLAG_INSYSMEM)*/) { - if(i == 0) { - /* Need the surface in the drawable! */ - IWineD3DSurface_LoadLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, NULL); - IWineD3DSurface_ModifyLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, TRUE); - } else { - /* Must be an fbo render target */ - IWineD3DSurface_ModifyLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, TRUE); - } + if (target) { + IWineD3DSurface_LoadLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, NULL); + IWineD3DSurface_ModifyLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, TRUE); } }