From a64522490e7d481719f538f9a47e68cc17d132fc Mon Sep 17 00:00:00 2001 From: Tobias Jakobi Date: Wed, 10 Sep 2008 16:09:50 -0500 Subject: [wined3d] fix typo in tesselate_rectpatch comment --- dlls/wined3d/drawprim.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index dc43d77..fe39f2a 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1076,7 +1076,7 @@ static void normalize_normal(float *n) { * attributes to numbered shader attributes, so we have to store them and rebind them as needed * in drawprim. * - * To read back, the opengl feedback mode is used. This creates a proplem because we want + * To read back, the opengl feedback mode is used. This creates a problem because we want * untransformed, unlit vertices, but feedback runs everything through transform and lighting. * Thus disable lighting and set identity matrices to get unmodified colors and positions. * To overcome clipping find the biggest x, y and z values of the vertices in the patch and scale -- 1.5.6.4