From caddbeb5761d2e093525f671417ca50677313490 Mon Sep 17 00:00:00 2001 From: Tobias Jakobi Date: Mon, 20 Oct 2008 01:02:37 +0200 Subject: [wined3d] fix some typos in glsl_shader.c --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b73d894..cc7de61 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) { } /** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL - * Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */ + * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) { IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader; @@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) { } /** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL - * Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */ + * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */ static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) { IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader; -- 1.5.6.4