From 2eb4516964dd7f9118af6cad8137d5b585eda113 Mon Sep 17 00:00:00 2001 From: Tobias Jakobi Date: Mon, 20 Oct 2008 17:56:58 +0200 Subject: [wined3d] Fix some typos in state.c --- dlls/wined3d/state.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 5d8bfc7..1a99d40 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W * IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the * scaling is reapplied or removed, the texture matrix has to be reapplied * - * The mapped stage is alrady active because the sampler() function below, which is part of the + * The mapped stage is already active because the sampler() function below, which is part of the * misc pipeline */ if(sampler < MAX_TEXTURES) { @@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W } /* GL_MODELVIEW0_ARB: 0x1700 - * GL_MODELVIEW1_ARB: 0x0x850a + * GL_MODELVIEW1_ARB: 0x850a * GL_MODELVIEW2_ARB: 0x8722 * GL_MODELVIEW3_ARB: 0x8723 * etc -- 1.5.4.3