diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 22f4234..f1d3595 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -173,12 +173,12 @@ static void test_checkdevicemultisampletype(void) hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &qualityLevels); ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr); - todo_wine ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); + ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &qualityLevels); ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr); - todo_wine ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); + ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); cleanup: if (pD3d) IUnknown_Release( pD3d ); diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 6bad91e..a3959e0 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1915,7 +1915,12 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U /* TODO: handle Windowed, add more quality levels */ - if (WINED3DMULTISAMPLE_NONE == MultiSampleType) return WINED3D_OK; + if (WINED3DMULTISAMPLE_NONE == MultiSampleType) { + + if(pQualityLevels) + *pQualityLevels = 1; + return WINED3D_OK; + } /* By default multisampling is disabled right now as it causes issues * on some Nvidia driver versions and it doesn't work well in combination