From 1969b78edb06db9aafc79f569f69d4ce6313b003 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 3 Jul 2010 16:17:36 +0200 Subject: [PATCH 02/10] d3d9: Win7+Nvidia returns c2 in COISSUE'd CND --- dlls/d3d9/tests/visual.c | 35 +++++++++++++++++++---------------- 1 files changed, 19 insertions(+), 16 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4aaa56c..734bb82 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5138,9 +5138,10 @@ static void cnd_test(IDirect3DDevice9 *device) /* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source, * as if the src0 comparison against 0.5 always evaluates to true. The coissue flag isn't - * set by the compiler, it was added manually after compilation. It isn't always allowed, - * only if there's a mov r0.a, XXXX, and the cnd instruction writes to r0.xyz, otherwise - * native CreatePixelShader returns an error. + * set by the compiler, it was added manually after compilation. Note that the COISSUE + * flag on a color(.xyz) operation is only allowed after an alpha operation. DirectX doesn't + * have proper docs, but GL_ATI_fragment_shader explains the pairing of color and alpha ops + * good enough. * * The shader attempts to test the range [-1;1] against coissued cnd, which is a bit tricky. * The input from t0 is [0;1]. 0.5 is substracted, then we have to multiply with 2. Since @@ -5387,46 +5388,48 @@ static void cnd_test(IDirect3DDevice9 *device) color = getPixelColor(device, 162, 122); ok(color == 0x000000ff, "pixel 162, 122 has color %08x, expected 0x000000ff\n", color); - /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */ + /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected + * (The Win7 nvidia driver always selects c2) + */ color = getPixelColor(device, 158, 358); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 162, 358); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 158, 362); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 162, 362); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color); /* 1.2 shader */ color = getPixelColor(device, 478, 358); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 358); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 478, 362); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 362); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color); /* 1.3 shader */ color = getPixelColor(device, 478, 118); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 118); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 478, 122); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 122); - ok(color_match(color, 0x0000ff00, 1), + ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x00ff00ff, 1), "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); -- 1.6.4.4