From 1d044b59adcec90a5b1169c6e7d9a3c393be016c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 29 Jul 2010 17:11:15 +0200 Subject: [PATCH 3/6] WineD3D: Don't return a value from a void function The function called happens to return a void too, msvc still complains. --- dlls/wined3d/glsl_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 86355fa..da90288 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3098,7 +3098,8 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins) if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4]) { FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n"); - return shader_glsl_tex(ins); + shader_glsl_tex(ins); + return; } sampler_idx = ins->src[1].reg.idx; -- 1.6.4.4