From 691511d0d69f9d5c83f347f235f8d0d94cd3f297 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mariusz=20Pluci=C5=84ski?= Date: Tue, 7 Sep 2010 16:05:25 +0200 Subject: gameux: add storing Title registry value To: wine-patches Reply-To: wine-devel --- dlls/gameux/gameexplorer.c | 80 ++++++++++++++++++++++++++++++++++++++ dlls/gameux/gameux_private.h | 1 + dlls/gameux/tests/gameexplorer.c | 2 +- 3 files changed, 82 insertions(+), 1 deletions(-) diff --git a/dlls/gameux/gameexplorer.c b/dlls/gameux/gameexplorer.c index b9d78ba..7510070 100644 --- a/dlls/gameux/gameexplorer.c +++ b/dlls/gameux/gameexplorer.c @@ -51,6 +51,7 @@ void GAMEUX_initGameData(struct GAMEUX_GAME_DATA *GameData) { GameData->sGDFBinaryPath = NULL; GameData->sGameInstallDirectory = NULL; + GameData->bstrName = NULL; } /******************************************************************************* * GAMEUX_uninitGameData @@ -61,6 +62,7 @@ void GAMEUX_uninitGameData(struct GAMEUX_GAME_DATA *GameData) { HeapFree(GetProcessHeap(), 0, GameData->sGDFBinaryPath); HeapFree(GetProcessHeap(), 0, GameData->sGameInstallDirectory); + SysFreeString(GameData->bstrName); } /******************************************************************************* * GAMEUX_buildGameRegistryPath @@ -196,6 +198,7 @@ static HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope, * ApplicationId guidApplicationId * ConfigApplicationPath sGameInstallDirectory * ConfigGDFBinaryPath sGDFBinaryPath + * Title bstrName * */ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData) @@ -206,6 +209,8 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData) {'C','o','n','f','i','g','A','p','p','l','i','c','a','t','i','o','n','P','a','t','h',0}; static const WCHAR sConfigGDFBinaryPath[] = {'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0}; + static const WCHAR sTitle[] = + {'T','i','t','l','e',0}; HRESULT hr, hr2; LPWSTR lpRegistryKey; @@ -241,6 +246,11 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData) REG_SZ, (LPBYTE)(sGameApplicationId), (lstrlenW(sGameApplicationId)+1)*sizeof(WCHAR))); + if(SUCCEEDED(hr)) + hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sTitle, 0, + REG_SZ, (LPBYTE)(GameData->bstrName), + (lstrlenW(GameData->bstrName)+1)*sizeof(WCHAR))); + RegCloseKey(hKey); if(FAILED(hr)) @@ -258,6 +268,43 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData) return hr; } /******************************************************************************* + * GAMEUX_ProcessGameDefinitionElement + * + * Helper function, parses single element from Game Definition + * + * Parameters: + * lpXMLElement [I] game definition element + * GameData [O] structure, where parsed + * data will be stored + */ +static HRESULT GAMEUX_ProcessGameDefinitionElement( + IXMLDOMElement *element, + struct GAMEUX_GAME_DATA *GameData) +{ + static const WCHAR sName[] = + {'N','a','m','e',0}; + + HRESULT hr; + BSTR bstrElementName; + + TRACE("(%p, %p)\n", element, GameData); + + hr = IXMLDOMElement_get_nodeName(element, &bstrElementName); + if(SUCCEEDED(hr)) + { + /* check element name */ + if(lstrcmpW(bstrElementName, sName) == 0) + hr = IXMLDOMElement_get_text(element, &GameData->bstrName); + + else + FIXME("entry %s in Game Definition File not yet supported\n", debugstr_w(bstrElementName)); + + SysFreeString(bstrElementName); + } + + return hr; +} +/******************************************************************************* * GAMEUX_ParseGameDefinition * * Helper function, loads data from given XML element into fields of GAME_DATA @@ -277,6 +324,9 @@ static HRESULT GAMEUX_ParseGameDefinition( HRESULT hr = S_OK; BSTR bstrAttribute; VARIANT variant; + IXMLDOMNodeList *childrenList; + IXMLDOMNode *nextNode; + IXMLDOMElement *nextElement; TRACE("(%p, %p)\n", gdElement, GameData); @@ -295,6 +345,36 @@ static HRESULT GAMEUX_ParseGameDefinition( SysFreeString(bstrAttribute); + /* browse subnodes */ + if(SUCCEEDED(hr)) + hr = IXMLDOMElement_get_childNodes(gdElement, &childrenList); + + if(SUCCEEDED(hr)) + { + do + { + hr = IXMLDOMNodeList_nextNode(childrenList, &nextNode); + + if(hr == S_OK) + { + hr = IXMLDOMNode_QueryInterface(nextNode, &IID_IXMLDOMElement, + (LPVOID*)&nextElement); + + if(SUCCEEDED(hr)) + { + hr = GAMEUX_ProcessGameDefinitionElement(nextElement, GameData); + IXMLDOMElement_Release(nextElement); + } + + IXMLDOMElement_Release(nextNode); + } + } + while(hr == S_OK); + hr = S_OK; + + IXMLDOMNodeList_Release(childrenList); + } + return hr; } /******************************************************************************* diff --git a/dlls/gameux/gameux_private.h b/dlls/gameux/gameux_private.h index 4beb500..5b6e80d 100644 --- a/dlls/gameux/gameux_private.h +++ b/dlls/gameux/gameux_private.h @@ -42,6 +42,7 @@ struct GAMEUX_GAME_DATA GAME_INSTALL_SCOPE installScope;/* game's installation scope */ GUID guidInstanceId; /* game installation instance identifier */ GUID guidApplicationId; /* game's application identifier */ + BSTR bstrName; /* game's title */ }; /******************************************************************************* * GAMEUX_initGameData diff --git a/dlls/gameux/tests/gameexplorer.c b/dlls/gameux/tests/gameexplorer.c index 4367ab3..a538d35 100644 --- a/dlls/gameux/tests/gameexplorer.c +++ b/dlls/gameux/tests/gameexplorer.c @@ -301,7 +301,7 @@ static void _validateGameRegistryValues(int line, hr = _validateRegistryValue(hKey, keyPath, sConfigGDFBinaryPath, RRF_RT_REG_SZ, gameExeName); ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr); hr = _validateRegistryValue(hKey, keyPath, sTitle, RRF_RT_REG_SZ, sExampleGame); - todo_wine ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr); + ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr); /* this value exists up from Win7 */ hr = _validateRegistryValue(hKey, keyPath, sDescription, RRF_RT_REG_SZ, sGameDescription); -- 1.7.2.2