<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><div>Does the&nbsp;enum_device_entry structure have to be in ddraw_private.h? I think you can just declare it in ddraw.c because it is used only there.</div><div><br></div><div>At some point we'll want to get rid of the ddraw device type strings and call&nbsp;<span class="Apple-style-span" style="font-family: Menlo; font-size: 11px; ">wined3d_get_adapter_identifier - but that needs more work and some more tests.</span></div><div><span class="Apple-style-span" style="font-family: Menlo; font-size: 11px; "><br></span></div><div><br></div><div>Am 31.05.2011 um 12:50 schrieb Andrew Nguyen:</div><br class="Apple-interchange-newline"><blockquote type="cite"><div>---<br> dlls/ddraw/ddraw.c &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;| &nbsp;&nbsp;43 +++++++++++++------<br> dlls/ddraw/ddraw_private.h | &nbsp;&nbsp;&nbsp;8 ++++<br> dlls/ddraw/tests/d3d.c &nbsp;&nbsp;&nbsp;&nbsp;| &nbsp;&nbsp;98 ++++++++++++++++++++++++++++++++++++++++++++<br> 3 files changed, 136 insertions(+), 13 deletions(-)<br><br><br><span>&lt;0004-ddraw-Extend-the-lifetime-of-the-EnumDevices-strings-b.txt&gt;</span><br></div></blockquote></div><br></body></html>