From 642a8aae81d2668a3f5a2298ea7d7493f153f694 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ri=C4=8Dardas=20Barkauskas?= Date: Fri, 8 Jul 2011 22:11:29 +0300 Subject: wined3d: Introduce quirk for proper RGBA16 support. --- dlls/wined3d/directx.c | 50 +++++++++++++++++++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 50 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 8453af1..1430444 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -753,6 +753,36 @@ static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const ch return *(DWORD *)data == 0x11111111; } +/* Context activation is done by the caller. */ +static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer, + enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) +{ + /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards. + * This leads to graphical bugs in Half Life 2 and Unreal engine games. */ + GLuint tex; + GLint size; + + ENTER_GL(); + + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL); + checkGLcall("glTexImage2D"); + + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size); + checkGLcall("glGetTexLevelParameteriv"); + TRACE("Real color depth is %d\n", size); + + glBindTexture(GL_TEXTURE_2D, 0); + checkGLcall("glBindTexture"); + glDeleteTextures(1, &tex); + checkGLcall("glDeleteTextures"); + + LEAVE_GL(); + + return size < 16; +} + static void quirk_arb_constants(struct wined3d_gl_info *gl_info) { TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants); @@ -886,6 +916,11 @@ static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info) gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE; } +static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info) +{ + gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16; +} + struct driver_quirk { BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer, @@ -970,6 +1005,11 @@ static const struct driver_quirk quirk_table[] = quirk_fbo_tex_update, "FBO rebind for attachment updates" }, + { + match_broken_rgba16, + quirk_broken_rgba16, + "True RGBA16 is not available" + }, }; /* Certain applications (Steam) complain if we report an outdated driver version. In general, @@ -3504,8 +3544,16 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const TRACE_(d3d_caps)("[FAILED]\n"); return FALSE; - /* Not supported */ case WINED3DFMT_R16G16B16A16_UNORM: + if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16) + { + TRACE_(d3d_caps)("[FAILED]\n"); + return FALSE; + } + TRACE_(d3d_caps)("[OK]\n"); + return TRUE; + + /* Not supported */ case WINED3DFMT_B2G3R3A8_UNORM: TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */ return FALSE; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 374c631..c2cb075 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -51,6 +51,7 @@ #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020 +#define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040 /* Texture format fixups */ -- 1.7.5.4