79277: d3d10: Mark a fall-through in a switch statement

buildbot at kegel.com buildbot at kegel.com
Sun Sep 25 22:30:51 CDT 2011


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The Buildbot has detected a failed build on builder runtests-default-x86_64 while building Wine.
Full details are available at: http://buildbot.kegel.com/builders/runtests-default-x86_64/builds/14 (though maybe not for long, as I'm still reinstalling the buildbot periodically while experimenting)
BUILD FAILED: failed shell_3

Errors:
alarum: failed command was ../../../wine spoolss_test.exe.so spoolss.c 
alarum: ../../../wine terminated abnormally
make: *** [spoolss.ok] Error 99

-------------- next part --------------
From: Andrew Talbot <andrew.talbot at talbotville.com>
Subject: d3d10: Mark a fall-through in a switch statement
Message-Id: <201109241628.32619.andrew.talbot at talbotville.com>
Date: Sat, 24 Sep 2011 16:28:32 +0100

Changelog:
    d3d10: Mark a fall-through in a switch statement.

diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 9076b0a..af792d4 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
 
             case D3D10_DRIVER_TYPE_NULL:
                 FIXME("NULL device not implemented, falling back to refrast\n");
+                /* fall through, for now */
             case D3D10_DRIVER_TYPE_REFERENCE:
             {
                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");



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