counterstrike and wine -- sound problem

Michael Pearce chuzwuzza at ematic.com
Sat Apr 14 10:40:18 CDT 2001


Alexander Gretencord wrote:

> Joachim Schiffer wrote:
> 
>> Hm, i copied the header files, too (glext.h, etc). But it didn't compile
>> with opengl, although ./configure found the header files. Only after
>> installing the mesa drivers and the nvidia driver (which replaced some
>> files), opengl worked in wine...
> 
> Well I tell wine to use opengl with --enable-opengl and it fins everything
> it needs (doenst complain about anything) and it builds opengl32.so ...
> 
>> I didn't switch the viewmode and have about 160-170 frames/s while i'm
>> driving. I think the first thing you should do, is try to get opengl work
>> properly under linux. Eventually the mesa driver would solve this
>> problem?! I don't know...
> 
> Ouchies well I did not get more than 20-30 fps and even that only for some
> seconds ;)
> 
>> Do you have a Riva TNT Card, too?
> 
> Nope, got a voodoo3 ! ;)
> 
> Quake3 (native linux version) runs fine after i compiled glide on my own
> but opengl seems not to work too well hmpf.
> 
> Alex
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> 
if you're using Xfree 4, get the DRI opengl drivers from dri.sourceforge.net
they have a fairly comprehensive installation guide. this will allow you to 
get fast hardware acceleration in X for opengl.
also, make sure you use the "Default" opengl driver in half-life, *NOT* the 
3dfx minidriver





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