more halflife woes :(
Alex Sanks
madcow_ucsb at yahoo.com
Mon Mar 5 20:40:04 CST 2001
I've been trying in vain to get halflife working for the last couple
days and I have NO idea why it's not working.
My stats:
Wine version: 20010216 (patched with CVS yesterday)
Half-Live Version: 1.1.0.4
NVidia Drivers: 0.9-6 (Installed from SRPM, rebuilt by me today)
XFree86: 4.0.2
Kernel: 2.4.1
Now, where I'm at right now is the thing dies at "Loading..." By
default, there's no error message shown other than a ton of
FIXME:pthread_rwlock_rdlock
FIXME:pthread_rwlock_unlock
err:psdrv:PSDRV_AFMGetCharMetrics No whitespace found.
Nothing out of the ordinary shows up unless I tell it to run in windowed
mode (I'm using OGL @ 1024 but have also tried 640 and 800) and click
the close box in the "Loading..." window. Then it says
"err:module:BUILTIN32_dlopen failed to load .so lib for builtin
opengl32.dll: /usr/local/lib/libopengl32.so: undefined symbol:
glTexSubImage3D"
A quick google search found a wine page detailing this exact problem and
said that NVidia's drivers aren't really OpenGL compliant. So I tried
the fix they gave (comment out the function in question from
opengl_norm.c and from opengl32.spec and rebuild the module). The
compile worked fine and it installed a new version of
/usr/local/lib/libopengl32.so.
I ran wine hl.exe again, and same thing, except this time it gave a
similar error but this time with regard to the glDrawElements function.
So I tried doing the same fix for this function (I figured it wouldn't
work, though). Sure enough...it didn't. This time it just locks up
with no errors.
Now I would assume this would mean that it's incorrectly linking to my
GL libraries. In fact I grepped glTexSubImage3D in my
/usr/lib/libGLcore.so and it matched it. So if it can't find the
function, something ain't right. But I also ran an ldd on my
libopengl32.so file and it was linking to the correct libs (in fact the
same exact path where I grepped the function). I tried rebuilding the
lib manually (implicitly specifying a -lGL -lGLcore) but that just broke
it and wine said that there was no builtin GL support.
I know my GL implementation is functional because it works fine with
q3demo (installed from binary). I also installed tuxracer from source
to verify that my libraries were linking to source properly and it ran
fine. glinfo is reporting:
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc
GL_SGIS_multitexture GL_SGIS_texture_lod
GL_RENDERER: GeForce 256/PCI
GL_VENDOR: NVIDIA Corporation
GLU_VERSION: 1.1 Mesa 3.3
GLU_EXTENSIONS: GL_EXT_abgr
GLUT_API_VERSION: 3
GLUT_XLIB_IMPLEMENTATION: 15
Now there's obviously something really wrong here with this whole
situation, as nobody else seems to be having these problems. I recently
upgraded to glibc2.2 if that's relevant at all.
Can anyone shed any light on this mess? I'm going insane trying to
figure this one out...
Thanks
alex
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