Half-Life sound problem

David dnospamhammerton at labyrinth.net.nospamau
Fri Mar 9 16:40:10 CST 2001


Read the howto at llh.linuxgames.com, it explains solutions for all the
problems you are experiencing.


In article <9882b7$65b$1 at news.uni-paderborn.de>, "Markus Holzapfel"
<benu at madrid.uni-paderborn.de> wrote:

> Hi,
> 
> finally got HL to run at 1024 in opengl. But there are some things which
> i'm not happy about:
> 1) Sound lags about 1 sec after the game, EAX doesn't work.
> 2) Some fonts don't get found (which messes up the scoreboard).
> 
> I'm running Mandrake7.2 with kernel 2.4.2 and XFree 4.0.1 and nvidia's
> 0.9.6 drivers. Some things i've found out so far: Using the nvidia agp
> driver hangs my system, the kernel agp driver works fine (Option "NvAgp"
> "2" in the Screen section of XF86Config-4). And i recompiled the
> NVdriver (enabling SBA and AGP2x in os-registry.c, i also enabled FW but
> that doesn't seem to work with my TNT2). I use the 20010112 with the
> transgaming and winehq diff patches.
> 
> Does anyone know how i can get better sound support? Do i have to tweak
> HL settings (i tried _snd_mixahead) or can i set up better sound in
> wine? Has anyone a script which copies a win partion to a 'link
> partition'? I noticed that the open file dialogue in media player can't
> follow directory links so i wanted to set up a mount point which had the
> same directory structure as the win directory and used symlinks for the
> files. With this setup it would be easy to replace links you need write
> access to with a copy of the original file and keep the win partition
> write protected. Something like find /mnt/windows -type d -exec mkdir -p
> {} . \; find /mnt/windows -type f -exec ln -s {} . \; I'm starting to
> write such a script myself but if anyone has a working solution ;-)
> Thanks in advance,
> 
> Markus



-- 
David Hammerton aka crazney
http://lhl.linuxgames.com - Linux Half-Life
dnospamhammerton at labyrinth.net.nospamau
to email me, remove any nospam's from my address



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