WINE for Reactos

Vassilis Virvilis vasvir at iit.demokritos.gr
Sun May 6 09:24:24 CDT 2001


"Nick J. Date" wrote:
> 
> Hi Everyone,
> 
> For those of you who don't know, Reactos (www.reactos.com) is an open source
> (GPL) attempt to write an NT compatible operating system.
> 
> By the end of the year the kernel should be developed enough to support a
> GUI.
> 
> My first thought was to grab the xfree86 source code and use the bitmaps,
> etc. from there and program my own USER32.DLL. However, if WINE can be
> altered to run on ReactOS then maybe this is the correct route to go (I am
> downloading the latest source from the CVS tree at the moment).
> 
> Just a couple of questions ...
> 
> 1) Is there already a version of WINE that can run a Win32?

Win32 what?

win32 programs? In that case It does a remarkable job running several
versions of word MS Visual studio some compilers winzip and from what
Transmeta and this group says some really cool games among other not so
useful but maybe more interesting things.

win32 environment? I think this is the point of the exercise.

> 
> 2) If not, I'm assuming that I would have to rewrite user32.dll and try to
> incorporate the bitmaps from xfree86 (or a similar project).

I don't really know what you mean by bitmaps but it looks like you mean
graphics drivers. AFAIK and I am __not__ a developer WINE has its own
handling of bitmaps although it is heavily based on X11. However there
are or it should be welcomed any implementation of additional functional
drivers.

As far I understand REACTOS provides a kernel32 implementation. I don't
think user32 will be the problem. GDI32 and merging with WINE's kernel32
will be the culprit of the port let along the loader and the build
system. Wow! what a headache.

I suppose that somebody practically involved with the project will
correct if I am wrong any time now...
 
	.Bill



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