Civ3 works, but a weird resolution problem
mdew
rpbrown at xtra.dot.dot.co.nz
Thu Nov 22 13:17:20 CST 2001
How do you force a game todo 800x600?
Ive specified...
"Managed" = "Y"
"Desktop" = "800x600"
"UseDGA" = "Y"
"UseXShm" = "Y"
"DXGrab" = "Y"
"DesktopDoubleBuffered" = "Y"
The actual game (Civ III), runs fine, its just too big for my 800x600
setup, its some how stretched out... note the 1024x768 bit in the "Change
display setttingsA"...is there a fix around this?
(using Wine Debian Sid debs 20011108)
fixme:system:ChangeDisplaySettingsA (0x405c6d58,0x00000004), stub
flags=FULLSCREEN,
fixme:system:ChangeDisplaySettingsA bpp=16
fixme:system:ChangeDisplaySettingsA width=1024
fixme:system:ChangeDisplaySettingsA height=768
fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help)
err:module:BUILTIN32_LoadLibraryExA loaded .so but dll sound.dll still not found
err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal,
sorry.
err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry.
fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub
fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub
err:opengl:X11DRV_ChoosePixelFormat Flag not supported !
fixme:system:ChangeDisplaySettingsA (0x405c6c00,0x00000004), stub
flags=FULLSCREEN,
fixme:system:ChangeDisplaySettingsA bpp=16
fixme:system:ChangeDisplaySettingsA width=640
fixme:system:ChangeDisplaySettingsA height=480
fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40412b18)->(00010021,00000008)
fixme:ddraw:Main_DirectDrawClipper_Initialize (0x40413400)->(0x40412b24,0x00000000),stub!
More information about the wine-users
mailing list