failed to load .so lib for builtin opengl32.dll

Rickey Johnson rjohnson25 at carolina.rr.com
Mon Oct 1 19:18:51 CDT 2001


Just out of curiosity why don't you run this nativly in linux? I see posts 
asking about UT in wine and it runs much better using LOKI's installer. I 
think there is something similar for Q3A. Might wanna look into it.

Jan-Tore wrote:

> Hello there !
> 
> I have a little problem I hope one of you can help me with.
> OpenGL won't work with wine, but it works fine under native linux.
> 
> Here's some output from wine when I tried to run Quake3 Arena:
> 
> [root at linux q3]# wine quake3.exe
> Loading required GL library /usr/X11R6/lib/libGL.so.1.2
> err:mmsys:MMDRV_InitHardcoded You didn't setup properly the config file
> for the Wine multimedia modules.
> Will use the hard-coded setup, but this will disappear soon.
> Please add a WinMM section to your Wine config file.
> FIXME:pthread_rwlock_rdlock
> FIXME:pthread_rwlock_unlock
> FIXME:pthread_rwlock_rdlock
> FIXME:pthread_rwlock_unlock
> err:module:BUILTIN32_dlopen failed to load .so lib for builtin
> opengl32.dll: /usr/lib/libopengl32.so: undefined symbol: display
> FIXME:pthread_rwlock_rdlock
> FIXME:pthread_rwlock_unlock
> FIXME:pthread_rwlock_rdlock
> FIXME:pthread_rwlock_unlock
> 
> I've noticed the undefined symbol error, and have browsed the help
> available at winehq.com. Tried to recompile it several times from
> CVS, but the same error keeps popping up.
> 
> Here's a little info on my system:
> 
> Mandrake 8.0
> Gcc 3.0.1
> glibc 2.2.2
> XFree 4.0.3 with DRI (working fine)
> 
> Info about my hardware:
> Duron 800Mhz
> 384Mb RAM
> Voodoo3 2000 AGP
> 
> And by the way; I compiled wine with the --enable-opengl switch.
> I apreciate all help I can get :)
> 
> Jan-Tore
> 
> 




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