msdos emulation

FlyingDutchman beetjebrak78 at NOSPAMhotmail.com
Tue Oct 30 09:49:30 CST 2001


"Ove Kaaven" <ovek at arcticnet.no> wrote in message
news:Pine.LNX.4.21.0110282128500.1343-100000 at mizar.ping.uio.no...
>
> On Sun, 28 Oct 2001 ccrayne at crayne.org wrote:
>
> > In <Pine.LNX.4.21.0110281311190.1343-100000 at mizar.ping.uio.no>, on
> > 10/28/01
> >    at 01:26 PM, Ove Kaaven <ovek at arcticnet.no> said:
> >
> > :> 2. One of the games requires 320x200x4 graphic resolution.
> >
> > :Hmm, tricky. Are you sure you can't force it into MCGA mode or anything
> > :like that?
> >
> > All configuration choices have 320x200 resolution. With 16 colors, I
have
> > a choice of: EGA/VGA
> > MCGA
> > Tandy
> > PCjr
>
> Then force MCGA, like I suggested. The MCGA board did not support the
> EGA/VGA 16-color modes, but it did support the 320x200 256-color mode.
> Hence, if you choose MCGA, then the game will use 320x200x8 (though
> probably still only actually using 16 colors), and should then run under
> Wine. (Though I have an unsubmitted patch that sets the 16 default palette
> entries that such games use in this mode... without it, the colors may be
> wrong, I guess.)
>
>

Looks like a Sierra game..





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