32 bpp color??

Kristian Amlie k_amlie at yahoo.com
Fri Dec 19 09:18:22 CST 2003


When you say nvidia drivers, du you mean the binary ones released by
NVidia, or the open-source that comes with X11? The open source one has
less capabilities and no OpenGL, but try switching between them. I've
had some pretty strange bugs with the binary drivers...

Also, it seems to me that the newest binary drivers are actually
broken. xawtv refused to work on my computer unless I actually
downgraded to the previous ones. Could be an option too!

Kristian Amlie


--- Junk <junk at madslab.com> wrote:
> I'm trying to run Unreal Editor using wine. When I start it, an
> error box pops up with the header "Critical Error" and the contents
> "Editor requires desktop set to 32 bit resolution". My assumption is
> that it wants 32bpp color, which is what I'm running. I've tried
> setting "ScreenDepth" = "32", but that didn't help. It's a little
> misleading, because the screen depth is actually 24 bits even though
> it uses 32 bits per pixel. I know I'm running at 32bpp because of
> this log line in my X logs:
> 
> (**) NVIDIA(0): Depth 24, (**) framebuffer bpp 32
> 
> Details of system:
> 
> wine 20031118
> xfree 4.3.0
> nvidia driver 1.0.4496
> kernel 2.4.20-gentoo-r9
> 
> My current x11drv section of config:
> 
> [x11drv]
> ; Number of colors to allocate from the system palette
> ;;"AllocSystemColors" = "100"
> ; Use a private color map
> "PrivateColorMap" = "N"
> ; Favor correctness over speed in some graphics operations
> "PerfectGraphics" = "N"
> ; Color depth to use on multi-depth screens
> ;;"ScreenDepth" = "32"
> ; Name of X11 display to use
> ;;"Display" = ":0.0"
> ; Allow the window manager to manage created windows
> ;;"Managed" = "Y"
> ; Use a desktop window of 640x480 for Wine
> "Desktop" = "640x480"
> ; Use XFree86 DGA extension if present
> ; (make sure /dev/mem is accessible by you !)
> "UseDGA" = "Y"
> ; Use XShm extension if present
> "UseXShm" = "Y"
> ; Use XVidMode extension if present
> "UseXVidMode" = "N"
> ; Enable DirectX mouse grab
> "DXGrab" = "Y"
> ; Create the desktop window with a double-buffered visual
> ; (useful to play OpenGL games)
> "DesktopDoubleBuffered" = "Y"
> ; Code page used for captions in managed mode
> ; 0 means default ANSI code page (CP_ACP == 0)
> "TextCP" = "0"
> ; Use this if you have more than one port for video on your setup
> ; (Wine uses for now the first 'input image' it finds).
> ;; "XVideoPort" = "43"
> ; Run in synchronous mode (useful for debugging X11 problems)
> ;;"Synchronous" = "Y"
> 
> TIA,
> 
> -Eric
> 
> 
> _______________________________________________
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> wine-users at winehq.com
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