Yet unanswered questions (PLEASE answer)
dkopko at stevens-tech.edu
dkopko at stevens-tech.edu
Tue Feb 18 16:56:54 CST 2003
Is there any way to test whether or not Wine can "see" accelerated GL modes and
use them properly? Wine (cvs 02052003) seems to crash for me whenever I try to
switch to accelerated OpenGL mode in the game Grim Fandango, so I was wondering
if there is a quick test script or something to try to show me that what I
compiled can actually do OpenGL acceleration with no problem.
Secondly (and maybe relatedly), I am using an nVidia card. I've read in
wine-devel about some problem with nVidia's gl.h header file being
proper/improper or something. So what's the official step-by-step to getting
this working with nVidia cards? Should I be using the nVidia headers or not,
and if so where should they be? Or is OpenGL acceleration not working on nVidia
cards a known problem?
Thanks,
Dan
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