Red alert bottleneck problem
Disruptor
ksidirop at csd.uoc.gr
Mon Jun 23 09:10:44 CDT 2003
Hi all you gyus. First of all, let me thank and congratulate you for the
awsome work you do on offering help and troubleshooting support to wine's
society. I am sure that many members of it (me included) are thankful to
you for this.
Now, I don't have a problem running wine, I am just struck by it's
performance sometimes. Can anyone give a hint on why Red alert is so
slow sometimes?? (especially when scrolling or moving units around) I
mean, at the FAQ section of WineHQ we read that wine is capable of
running windows applications at about the same speed that they run
at windows. Then how can be explained that red alert can run without a
glitch on a windows machine (pentium3, with an ancient video card,
128Mb RAM and a 5200rpm HD), while on a linux machine (Duron1200,
Nvidia GeForce2 MX400, 512Mb RAM, 7200rpm HD) running wine, RA is
draging it's feet once you scroll or move units around. How can this be
if Quake3 on this later machine is more than fully playable? So, have
I missed any performance boosting configuration tweak or is it that RA
is not 3d-accelaration aware or something?? Any experience on this matter
or any suggestions?? Thanks in advance.
Cheers,
Kyriakos
P.S.: using wine-20030508-1rh8winehq.athlon.rpm on Rh8.
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