[Wine] Re: Fullscreen Refresh rate problem...

Daniel Skorka skorka at gmx.net
Mon Mar 19 00:52:18 CDT 2007


Huk <Flashpoint at op.pl> wrote:
> First of all - thanks for reply... Why not? Because the only way I know
> to force this game to use 640x480 120 HZ is to set Option "VertRefresh"
> "120" in section "device" in my xorg.conf - and when i set this option
> the only resolution I can run anything is 640x480 :) - meaby there is
> some other way? If so please tell me...

There is. Write a modeline "640x480 at 120" or something like this, and
include it in the Screen section. man Xorg.conf for details.

> software and 3DFX - when I use software game runs in 640x480 120 HZ but
> when I use 3DFX (I'm using  zeckensack's Glide wrapper v0.84c) it runs
> in 640x480 60 HZ. I think we can say that this game uses Opengl (it
> uses GLIDe but  zeckensack's Glide wrapper v0.84c translate glide to
> Opengl so...).
> I already tried setting refresh in wrapper configurator... - but it
> didn't work

Maybe one can define the wanted video mode when using OpenGL, but I'm no
OpenGL programmer. From what you write, I think that Xorg.conf is only
partially important for what is happening.

Daniel
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