[Wine] Re: Tank Combat - loading error

Steve wineforum-user at winehq.org
Sun Aug 17 22:24:55 CDT 2008


ok..

in winecfg - i disable vertex, game said i didnt have a card to support it.. wouldnt load..

So i then trid the reg-edit - i didnt have that key so i added like it said to etc..

and i still get the same error




> err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
> err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
> fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub!
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x2762968) Overlays not yet supported by GDI surfaces
> err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c
> err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876086c
> fixme:d3d:IWineD3DDeviceImpl_Release (0x275e910) Device released with resources still bound, acceptable but unexpected
> fixme:d3d:dumpResources Leftover resource 0x2762968 with type 1,WINED3DRTYPE_SURFACE
> err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x282fbe8) Overlays not yet supported by GDI surfaces
> err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c
> err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876086c
> fixme:d3d:IWineD3DDeviceImpl_Release (0x27b7080) Device released with resources still bound, acceptable but unexpected
> fixme:d3d:dumpResources Leftover resource 0x282fbe8 with type 1,WINED3DRTYPE_SURFACE
> err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x2defc48) Overlays not yet supported by GDI surfaces
> err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c
> err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876086c
> fixme:d3d:IWineD3DDeviceImpl_Release (0x23891d0) Device released with resources still bound, acceptable but unexpected
> fixme:d3d:dumpResources Leftover resource 0x2defc48 with type 1,WINED3DRTYPE_SURFACE
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558
> fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927
> fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558
> fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927
> fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558
> fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927
> fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558
> fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x151270) Unhandled query type 4
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383
> err:ntdll:RtlpWaitForCriticalSection section 0xbfa2fc "?" wait timed out in thread 0009, blocked by 001c, retrying (60 sec)
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913
> fixme:dsound:DllCanUnloadNow (void): stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:state_scissor >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisable(GL_SCISSOR_TEST) @ state.c / 1625
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
>  @ context.c / 517
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383
> wine: Unhandled exception 0xc000008d at address 0x64c734 (thread 001f), starting debugger...
> Unhandled exception: denormal float operand in 32-bit code (0x0064c734).
> Register dump:
>  CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
>  EIP:0064c734 ESP:7c590730 EBP:7c59135c EFLAGS:00010206(   - 00      - RIP1)
>  EAX:0390d860 EBX:0390d860 ECX:00000118 EDX:0390d780
>  ESI:00000001 EDI:00000004
> Stack dump:
> 0x7c590730:  048f6830 03b38d70 0390d978 00000000
> 0x7c590740:  2138f000 00000000 7c947b7c 00037400
> 0x7c590750:  00000001 77f3a8d8 7c947cd0 77f3a92c
> 0x7c590760:  00000001 7d39f12e 77f3a8d8 2007ccd0
> 0x7c590770:  00000000 00000000 7c94795c 77f3a900
> 0x7c590780:  77f3a964 7d39f603 79557fe8 7c94795c
> Backtrace:
> =>1 0x0064c734 in d3dx9_35 (+0x21c734) (0x7c59135c)
>   2 0x0066b004 in d3dx9_35 (+0x23b004) (0x7c5913dc)
>   3 0x0066bfa1 in d3dx9_35 (+0x23bfa1) (0x7c59158c)
>   4 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c5915b0)
>   5 0x0066c679 in d3dx9_35 (+0x23c679) (0x7c591760)
>   6 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c591784)
>   7 0x0066cda7 in d3dx9_35 (+0x23cda7) (0x7c5917a0)
>   8 0x0066ac86 in d3dx9_35 (+0x23ac86) (0x7c5917c8)
>   9 0x0066e978 in d3dx9_35 (+0x23e978) (0x7c5917f4)
>   10 0x100d67e7 in engine (+0xd67e7) (0x00bb8cc8)
>   11 0x00010001 (0x102f164c)
>   12 0x101b50f0 in engine (+0x1b50f0) (0x1000f380)
>   13 0x001a52c8 (0xe8f18b56)
> 0x0064c734: fstpl	0x0(%eax)
> Modules:
> Module	Address			Debug info	Name (120 modules)
> PE	  330000-  354000	Deferred        guilib
> PE	  3c0000-  3ca000	Deferred        avutil
> PE	  400000-  423000	Deferred        tankcombat
> PE	  430000-  7d8000	Export          d3dx9_35
> PE	 2830000- 2881000	Deferred        video
> PE	 2890000- 2b9d000	Deferred        avcodec
> PE	 2ba0000- 2c06000	Deferred        avformat
> PE	 2e30000- 304f000	Deferred        defopenal32
> PE	10000000-10468000	Export          engine
> ELF	7bf00000-7bf03000	Deferred        <wine-loader>
> ELF	7bf4e000-7bf9f000	Deferred        dsound<elf>
>   \-PE	7bf60000-7bf9f000	\               dsound
> ELF	7c593000-7c5fa000	Deferred        ddraw<elf>
>   \-PE	7c5a0000-7c5fa000	\               ddraw
> ELF	7c989000-7c994000	Deferred        libgcc_s.so.1
> ELF	7c9ac000-7c9c4000	Deferred        usp10<elf>
>   \-PE	7c9b0000-7c9c4000	\               usp10
> ELF	7cadb000-7d81b000	Deferred        libglcore.so.1
> ELF	7d81b000-7d8c0000	Deferred        libgl.so.1
> ELF	7d9d1000-7d9d5000	Deferred        libgpg-error.so.0
> ELF	7d9d5000-7da22000	Deferred        libgcrypt.so.11
> ELF	7da22000-7da32000	Deferred        libtasn1.so.3
> ELF	7da32000-7da35000	Deferred        libkeyutils.so.1
> ELF	7da35000-7da3d000	Deferred        libkrb5support.so.0
> ELF	7da3d000-7da6f000	Deferred        libcrypt.so.1
> ELF	7da6f000-7dae4000	Deferred        libgnutls.so.13
> ELF	7dae4000-7db07000	Deferred        libk5crypto.so.3
> ELF	7db07000-7db94000	Deferred        libkrb5.so.3
> ELF	7db94000-7dbbd000	Deferred        libgssapi_krb5.so.2
> ELF	7dbbd000-7dbf0000	Deferred        libcups.so.2
> PE	7dbf2000-7dbf6000	Deferred        libasound_module_rate_speexrate.
> ELF	7dc35000-7dc38000	Deferred        libcom_err.so.2
> ELF	7dc38000-7dc61000	Deferred        msacm32<elf>
>   \-PE	7dc40000-7dc61000	\               msacm32
> ELF	7dc61000-7dc7a000	Deferred        msacm32<elf>
>   \-PE	7dc70000-7dc7a000	\               msacm32
> ELF	7dc7a000-7dd3d000	Deferred        libasound.so.2
> ELF	7dd3d000-7dd3f000	Deferred        libnvidia-tls.so.1
> ELF	7dd3f000-7dd54000	Deferred        midimap<elf>
>   \-PE	7dd40000-7dd54000	\               midimap
> ELF	7dd54000-7dd92000	Deferred        winealsa<elf>
>   \-PE	7dd60000-7dd92000	\               winealsa
> ELF	7dd92000-7ddc5000	Deferred        uxtheme<elf>
>   \-PE	7dda0000-7ddc5000	\               uxtheme
> ELF	7ddd8000-7dde1000	Deferred        libxcursor.so.1
> ELF	7dde1000-7dde6000	Deferred        libxfixes.so.3
> ELF	7dde6000-7dde9000	Deferred        libxcomposite.so.1
> ELF	7dde9000-7ddef000	Deferred        libxrandr.so.2
> ELF	7ddef000-7ddf7000	Deferred        libxrender.so.1
> ELF	7ddf7000-7ddfc000	Deferred        libxxf86vm.so.1
> ELF	7ddfc000-7ddff000	Deferred        libxinerama.so.1
> ELF	7ddff000-7de20000	Deferred        imm32<elf>
>   \-PE	7de10000-7de20000	\               imm32
> ELF	7de20000-7de25000	Deferred        libxdmcp.so.6
> ELF	7de25000-7de3d000	Deferred        libxcb.so.1
> ELF	7de3d000-7de40000	Deferred        libxau.so.6
> ELF	7de40000-7df27000	Deferred        libx11.so.6
> ELF	7df27000-7df35000	Deferred        libxext.so.6
> ELF	7df35000-7df4d000	Deferred        libice.so.6
> ELF	7df4d000-7df55000	Deferred        libsm.so.6
> ELF	7df6c000-7e018000	Deferred        winex11<elf>
>   \-PE	7df80000-7e018000	\               winex11
> ELF	7e052000-7e073000	Deferred        libexpat.so.1
> ELF	7e073000-7e09d000	Deferred        libfontconfig.so.1
> ELF	7e09d000-7e0b2000	Deferred        libz.so.1
> ELF	7e0b2000-7e122000	Deferred        libfreetype.so.6
> ELF	7e122000-7e124000	Deferred        libxcb-xlib.so.0
> ELF	7e139000-7e171000	Deferred        winspool<elf>
>   \-PE	7e140000-7e171000	\               winspool
> ELF	7e171000-7e295000	Deferred        shell32<elf>
>   \-PE	7e180000-7e295000	\               shell32
> ELF	7e295000-7e348000	Deferred        comdlg32<elf>
>   \-PE	7e2a0000-7e348000	\               comdlg32
> ELF	7e348000-7e3e1000	Deferred        winmm<elf>
>   \-PE	7e350000-7e3e1000	\               winmm
> ELF	7e3e1000-7e4bf000	Deferred        comctl32<elf>
>   \-PE	7e3f0000-7e4bf000	\               comctl32
> ELF	7e4bf000-7e513000	Deferred        dbghelp<elf>
>   \-PE	7e4d0000-7e513000	\               dbghelp
> ELF	7e513000-7e526000	Deferred        libresolv.so.2
> ELF	7e528000-7e53d000	Deferred        psapi<elf>
>   \-PE	7e530000-7e53d000	\               psapi
> ELF	7e53d000-7e55d000	Deferred        iphlpapi<elf>
>   \-PE	7e540000-7e55d000	\               iphlpapi
> ELF	7e55d000-7e5c7000	Deferred        rpcrt4<elf>
>   \-PE	7e570000-7e5c7000	\               rpcrt4
> ELF	7e5c7000-7e67d000	Deferred        ole32<elf>
>   \-PE	7e5e0000-7e67d000	\               ole32
> ELF	7e67d000-7e6b9000	Deferred        dinput<elf>
>   \-PE	7e690000-7e6b9000	\               dinput
> ELF	7e6b9000-7e6d1000	Deferred        dinput8<elf>
>   \-PE	7e6c0000-7e6d1000	\               dinput8
> ELF	7e6d1000-7e73f000	Deferred        msvcrt<elf>
>   \-PE	7e6e0000-7e73f000	\               msvcrt
> ELF	7e73f000-7e880000	Deferred        wined3d<elf>
>   \-PE	7e750000-7e880000	\               wined3d
> ELF	7e880000-7e8b5000	Deferred        d3d9<elf>
>   \-PE	7e890000-7e8b5000	\               d3d9
> ELF	7e8b5000-7e90b000	Deferred        advapi32<elf>
>   \-PE	7e8c0000-7e90b000	\               advapi32
> ELF	7e90b000-7e9bd000	Deferred        gdi32<elf>
>   \-PE	7e920000-7e9bd000	\               gdi32
> ELF	7e9bd000-7eb27000	Deferred        user32<elf>
>   \-PE	7e9e0000-7eb27000	\               user32
> ELF	7eb27000-7eb84000	Deferred        shlwapi<elf>
>   \-PE	7eb30000-7eb84000	\               shlwapi
> ELF	7edaf000-7eef3000	Deferred        kernel32<elf>
>   \-PE	7edd0000-7eef3000	\               kernel32
> ELF	7eef3000-7eefe000	Deferred        libnss_files.so.2
> ELF	7eefe000-7ef08000	Deferred        libnss_nis.so.2
> ELF	7ef08000-7ef20000	Deferred        libnsl.so.1
> ELF	7ef20000-7ef29000	Deferred        libnss_compat.so.2
> ELF	7ef29000-7ef4e000	Deferred        libm.so.6
> ELF	7ef4e000-7f000000	Deferred        ntdll<elf>
>   \-PE	7ef60000-7f000000	\               ntdll
> ELF	f7d05000-f7d09000	Deferred        libdl.so.2
> ELF	f7d09000-f7e58000	Deferred        libc.so.6
> ELF	f7e59000-f7e71000	Deferred        libpthread.so.0
> ELF	f7e88000-f7fc0000	Deferred        libwine.so.1
> ELF	f7fc2000-f7fe1000	Deferred        ld-linux.so.2
> Threads:
> process  tid      prio (all id:s are in hex)
> 00000008 (D) C:\Program Files\City Interactive\Tank Combat\bin\TankCombat.exe
> 	0000001f    0 <==
> 	0000001e    2
> 	0000001d   15
> 	00000018    0
> 	00000009    0
> 0000000c 
> 	00000012    0
> 	0000000e    0
> 	0000000d    0
> 0000000f 
> 	00000015    0
> 	00000014    0
> 	00000011    0
> 	00000010    0
> 00000016 
> 	00000017    0
> Backtrace:
> =>1 0x0064c734 in d3dx9_35 (+0x21c734) (0x7c59135c)
>   2 0x0066b004 in d3dx9_35 (+0x23b004) (0x7c5913dc)
>   3 0x0066bfa1 in d3dx9_35 (+0x23bfa1) (0x7c59158c)
>   4 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c5915b0)
>   5 0x0066c679 in d3dx9_35 (+0x23c679) (0x7c591760)
>   6 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c591784)
>   7 0x0066cda7 in d3dx9_35 (+0x23cda7) (0x7c5917a0)
>   8 0x0066ac86 in d3dx9_35 (+0x23ac86) (0x7c5917c8)
>   9 0x0066e978 in d3dx9_35 (+0x23e978) (0x7c5917f4)
>   10 0x100d67e7 in engine (+0xd67e7) (0x00bb8cc8)
>   11 0x00010001 (0x102f164c)
>   12 0x101b50f0 in engine (+0x1b50f0) (0x1000f380)
>   13 0x001a52c8 (0xe8f18b56)
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832
> fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383
> err:seh:raise_exception Unhandled exception code c000008d flags 0 addr 0x7d25affe
> wine client error:1f: write: Bad file descriptor
> err:ntdll:RtlpWaitForCriticalSection section 0xbfa2fc "?" wait timed out in thread 0009, blocked by 001f, retrying (60 sec)
> 








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