[Wine] First-time wine user, having problems with Direct3D and EE2

Bond Masuda bm007 at cox.net
Sat May 24 14:34:58 CDT 2008


I'm a first time wine user, though long time Linux user, so excuse me if
my question is documented somewhere. I've searched, here and google
without success thus far.

Looking through AppDB, I noticed that EE2 (Empire Earth 2) seems to work
well with wine, so I decided to try this as my first attempt to use
wine. Unfortunately, I get the following errors:

"Failed to create Direct3D Device. Cannot continue."

And at the console, i get:

err:ole:CoInitializeEx Attempt to change threading model of this
apartment from multi-threaded to apartment threaded
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0xf2f6c4,0x00000000), stub!
fixme:winmm:MMDRV_Exit Closing while ll-driver open


My system is a Q6600, 4GB RAM, Nvidia 8600GT 256MB video card. I'm
running Fedora 8 x86_64, with the Nvidia drivers. This is a FRESH
install of Fedora 8 w/ updates, and FRESH install of
wine-1.0-0.1.rc1.fc8.

Nvidia driver has the 32bit OpenGL installed. I have both i386 and
x86_64 packages of the Mesa packages.

Can someone please enlighten me on the meaning of the error messages and
how i might correct the problem?

TIA,
-B.




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