[Wine] Re: Slow performance with many 3D games
ulberon
wineforum-user at winehq.org
Fri Sep 5 05:09:05 CDT 2008
Okay, so I've just begun messing with oprofile, WoW keeps crashing (been a problem since 1.1.2) so I don't have a ton of data yet. Only thing of interest so far is the following:
Code:
CPU: Core 2, speed 3000 MHz (estimated)
Counted CPU_CLK_UNHALTED events (Clock cycles when not halted) with a unit mask of 0x00 (Unhalted core cycles) count 100000
samples % symbol name
81184 59.3533 DSOUND_MixToTemporary
36219 26.4796 convert_16_to_16
5827 4.2601 mix16
5497 4.0188 DSOUND_MixInBuffer
2484 1.8160 DSOUND_timer
1130 0.8261 norm16
789 0.5768 DSOUND_Calc3DBuffer
convert_16_to_16 is:
Code:
static void convert_16_to_16 (const void *src, void *dst)
{
uint16_t *dest = dst;
*dest = *(uint16_t*)src;
}
I'm not sure I understand why this is needed. Maybe inline it?
I'll post more as I discover more.
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