[Wine] Darwine stopped working

James Mckenzie jjmckenzie51 at earthlink.net
Thu Feb 5 07:54:07 CST 2009


slrman <wineforum-user at winehq.org>
>Sent: Feb 5, 2009 6:45 AM
>To: wine-users at winehq.org
>Subject: [Wine]  Re: Darwine stopped working
>
[running commentary removed as it has nothing to do with this error.]
>RTS Version 2.2
>Core Version 2.0
>Sound: Native library (build 1.1, target - P IV) loaded.
>OpenGL provider: dx8wrap.dll
>Main begin: ScreenMode NOT changed
>com.maddox.opengl.GLContextException: ScreenMode NOT changed
>	at com.maddox.il2.engine.Config.createGlContext(Config.java:500)
>	at com.maddox.il2.engine.Config.createGlContext(Config.java:553)
>	at com.maddox.il2.game.Main3D.beginApp(Main3D.java:351)
>	at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
>	at com.maddox.il2.game.Main.exec(Main.java:419)
>	at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
>java.lang.NullPointerException
>	at com.maddox.rts.CfgTools.save(CfgTools.java:59)
>	at com.maddox.sound.AudioDevice.saveControls(AudioDevice.java:385)
>	at com.maddox.il2.engine.Config.saveSound(Config.java:442)
>	at com.maddox.il2.engine.Config.save(Config.java:289)
>	at com.maddox.il2.game.MainWin3D.endApp(MainWin3D.java:168)
>	at com.maddox.il2.game.Main.exec(Main.java:448)
>	at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Since these are Java errors, and Wine does not use Java code, it appears that the program ran into an unsupported function call that is not implemented in Wine.  The immediate feeling is to install DirectX 8, which I recommended against.  What I do recommend is filing a bug report at Wine's Bugzilla with all of these details.  It may be that an unimplemented OpenGL function may be causing this as well but until someone with Linux runs this program, we cannot rule out a Wine bug.

James McKenzie




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