[Wine] Half Life 2: EP2 's not playable

Rotarye wineforum-user at winehq.org
Tue Jul 21 00:15:20 CDT 2009


I ran HL2 with Wine 1.1.26 by on OpenSolaris snv118. using P4C 2.4G, 2.5GB RAM, GF6200 (VRAM:256MB).

Compiling Wine with gcc-4.3.2 from these parameters:-O2 -march=native.

I had tried the settings to Win98,  XP,  2K8; disable the audio driver(only OSS suppotts);  Wine / MS DX; and Fullscreen / Window.

When I start the game,  it response with a long time to my operation. the terminal mainly showed me:


Code:

[color=red]fixme:d3d_shader:print_glsl_info_log
...
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox
...
fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget (7fedcf28)Trying to set the render target to a surface(7ff3fe30) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET
...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
...
fixme:d3d_surface:surface_load_ds_location (7fef0c60) Not supported with fixed up depth stencil[/color]




Thanks;)







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