[Wine] Re: Warhammer - Mark of Chaos

Scyth wineforum-user at winehq.org
Sun Mar 22 12:35:47 CDT 2009


Hi...

Thank you, but nothing changed.
This is what I get in the console:


Code:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #167: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"                                                                          
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #164: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"...                                                                                                                                                                         
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #171: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"                                                                          
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #168: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"...                                                                                                                                                                         
err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 00000000 in module L"warhammer"                                                                                                                                                                                   
  zlib  Debug.log                                                                                                                                                                                                                                                                  
  zlib  minidump_1.dmp 




But I really wonder why the keys mentioned in the appdb don't work?


Code:

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Nonpower2Mode"="repack"
"OffscreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"

[HKEY_CURRENT_USER\Software\Wine\DirectSound]
"DefaultBitsPerSample"="16"
"DefaultSampleRate"="48000"
"EmulDriver"="Y"
"HardwareAcceleration"="Full"

[HKEY_CURRENT_USER\Software\Wine\Drivers]
"Audio"="alsa"

[HKEY_CURRENT_USER\Software\Wine\X11 Driver]
"Desktop"="1280x1024"
"DXGrab"="N"
"Managed"="Y"




Scyth







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