[Wine] Re: Warhammer Online

orsonik wineforum-user at winehq.org
Sat May 16 02:27:19 CDT 2009


Version 1.1.21 after instaling and patching Warhammer Online. Game dosent start. I ma starting in terminal game from this command:

> wine war.exe
  and this is what i get:


> fixme:ntoskrnl:KeInitializeTimerEx stub: 0x113fc0 0
> err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead.
> err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_34.dll". If you are using builtin L"d3dx9_34.dll", try using the native one instead.
> fixme:heap:HeapSetInformation 0x110000 0 0x32fde8 4
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32efa8,0x00000000), stub!
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32_FLOAT
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
> fixme:thread:SetThreadIdealProcessor (0x2d4): stub
> fixme:thread:SetThreadIdealProcessor (0x300): stub
> fixme:thread:SetThreadIdealProcessor (0x32c): stub
> err:dplay:DPLAYX_ConstructData : unable to map static data into process memory space (487)
> err:dplay:DPLAYX_ConstructData : unable to map static data into process memory space (487)
> fixme:win:EnumDisplayDevicesW ((null),0,0x32e7bc,0x00000000), stub!
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32e24c,0x00000000), stub!
> fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
> fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32ee88,0x00000000), stub!
> fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
> fixme:imm:ImmGetOpenStatus (0x12bd20): semi-stub
> fixme:imm:ImmReleaseContext (0x40030, 0x12bd20): stub
> fixme:thread:SetThreadIdealProcessor (0x418): stub
> fixme:winmm:MMDRV_Exit Closing while ll-driver open
> 








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