[Wine] Re: Running 3D in Virtual Desktop Mode freezes Nvidia hardware

haarp wineforum-user at winehq.org
Wed May 20 16:32:17 CDT 2009


Ok, the same game in Fullscreen results in similiar console log. Except in this case, it won't freeze the Video card, but bothers to crash properly :)


Code:
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x137a88)->(1,(nil)): Stub
fixme:quartz:AVISplitter_InitializeStreams stream 1: frames found: 406272, frames meant to be found: 203136
err:d3d:resource_init Out of memory!
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
err:d3d:resource_init Out of memory!
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
fixme:quartz:AVISplitter_InitializeStreams stream 1: frames found: 406272, frames meant to be found: 203136
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ surface.c / 349
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ surface.c / 349
Xlib: sequence lost (0x10000 > 0xa925) in reply type 0x0!
X Error:  0
  Request Major code 0 ()
  Error Serial #0
  Current Serial #43301









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