[Wine] Re: Torchlight

Hesso wineforum-user at winehq.org
Mon Nov 2 08:43:51 CST 2009


If OpenGL is running for you, could you please upload your Ogre.log somewhere? I have only Direct3d working here (also IBM/Lenovo Thinkpad with Intel GPU), and I've got rendering bugs, too (which I can get rid of by setting VSYNCH:1 - at least), and an awful framerate (i.e. below 5).

If I try to switch to OpenGL, the Ogre library complains about being unable to compile some of its CG programs:

04:37:12: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/HardwareSkinningShadowCasterCg: CG ERROR : The compile returned an error.
(606) : warning C7011: implicit cast from "float3" to "float2"
(671) : warning C7011: implicit cast from "float3" to "float2"
(738) : warning C7011: implicit cast from "float3" to "float2"
(804) : warning C7011: implicit cast from "float3" to "float2"
(817) : warning C7019: "blendWgt" is too large for semantic "BLENDWEIGHT", which is size 1
(824) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
(824) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
(825) : error C5041: cannot locate suitable resource to bind parameter "viewProjectionMatrix"
 in CgProgram::loadFromSource at C:\svn\Projects\ogre161\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 66)

and Torchlight doesn't even come up. Maybe this is a library compatibility issue, so it would be great if I could have a look at an Ogre.log from a working OpenGL setup, even more so if there's an Intel chipset underneath.







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