[Wine] MAC OS X compile -> 'OpenGL development headers not found'
ryan woodsmall
rwoodsmall at mac.com
Thu Sep 3 00:13:54 CDT 2009
On Sep 3, 2009, at 12:05 AM, raziel2001au wrote:
> I want to compile and start using Wine on my Mac, but I'm getting
> the following message from ./configure:
> configure: WARNING: OpenGL development headers not found.
> OpenGL and Direct3D won't be supported.
>
> Since I want OpenGL and Direct3D working, this is a bit of a
> problem. My system is not configured funny or anything. It is a
> clean system running Mac OS X Snow Leopard with a freshly installed
> copy of XCode 3.2... I didn't fiddle with environment variables or
> anything else, so my setup is quite ordinary.
>
> Is it Snow Leopard or XCode 3.2 at fault? I checked the FAQ and
> various notes on the site, I also tried the google custom search on
> here, but no solutions :(.
>
> Does anyone know what might be causing this?
There are a lot of prereqs to compiling on OS X. Snow Leopard is new
enough that you probably won't have a ton of luck. I have 1.1.29
working on my MacBook with Snow Leopard, with OpenGL working.
Direct3D is another matter - haven't had enough time to work that out
yet. I have an Intel X3100 graphics card; the newer Nvidia-based
machines might fare better.
Are you setting any LDFLAGS, or explicitly setting CC/CXX? To force
32-bit, I'm using:
gcc -arch i386 -m32
for my compiler flags; to set a few linker flags, I'm using:
-framework CoreServices -lz -L/usr/X11/lib -lGL -lGLU
YMMV, of course. OpenGL shouldn't be an issue, though.
ryan woodsmall
rwoodsmall at mac.com
"Be well, do good work, and keep in touch." - Garrison Keillor
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