[Wine] Re: Need for speed Shift

Raven24 wineforum-user at winehq.org
Thu Sep 24 15:17:46 CDT 2009


I get to the language menu and then the EA-Logo thing when shortly after that a segmentation fault bumps to my face and the window vanishes: 
Code:
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"RP ET_PARTICLE_SYSTEM") : stub                                                                                                       
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitive::Render") : stub                                                                                            
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::RenderDeferredPrimitives") : stub                                                                                         
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::ResetAssumptions") : stub                                                                                                 
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitive::RenderDeferred") : stub                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitiveType::ApplyVertexDeclaration") : stub                                                                        
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitiveType::SetVertexBufferAsStreamSource") : stub                                                                 
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitiveType::SetIndexBufferAsSource") : stub                                                                        
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CShaderSpecialisation::SetInternalParameters") : stub                                                                                
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CMaterial::SetShaderState") : stub                                                                                                   
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CShaderSpecialisation::SetSamplerStates") : stub                                                                                     
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_EndEvent (void) : stub                                                                                                                                                    
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"RP ET_PARTICLE_SYSTEM") : stub                                                                                                       
  \-PE  7ead0000-7ec06000       \               user32
ELF     7ec06000-7ed1b000       Export          wined3d<elf>
  \-PE  7ec20000-7ed1b000       \               wined3d
ELF     7ed1b000-7ed4c000       Export          d3d9<elf>
  \-PE  7ed20000-7ed4c000       \               d3d9
ELF     7ef86000-7ef92000       Deferred        libnss_files.so.2
ELF     7ef92000-7ef9d000       Deferred        libnss_nis.so.2
ELF     7ef9d000-7efb6000       Deferred        libnsl.so.1
ELF     7efb6000-7efdc000       Deferred        libm.so.6
ELF     7efdc000-7eff2000       Deferred        libresolv.so.2
ELF     b7dd3000-b7ddc000       Deferred        libnss_compat.so.2
ELF     b7ddd000-b7de1000       Deferred        libdl.so.2
ELF     b7de1000-b7f44000       Deferred        libc.so.6
ELF     b7f45000-b7f5e000       Deferred        libpthread.so.0
ELF     b7f82000-b80b9000       Deferred        libwine.so.1
ELF     b80bb000-b80d9000       Deferred        ld-linux.so.2
Threads:
Backtrace:
=>1 0x7ec77e15 in wined3d (+0x57e15) (0x0128f230)
  2 0x7ec789ec shader_glsl_load_constants+0x5ac() in wined3d (0x0128f2e0)
  3 0x7ec85fc9 in wined3d (+0x65fc9) (0x0128f300)
  4 0x7ec396b8 ActivateContext+0x548() in wined3d (0x0128f5c0)
  5 0x7ec74152 drawPrimitive+0x1b2() in wined3d (0x0128f940)
  6 0x7ec4804b in wined3d (+0x2804b) (0x0128f9b0)
  7 0x7ed319de in d3d9 (+0x119de) (0x0128f9e0)
  8 0x00847c7a in shift (+0x447c7a) (0x0128fa08)
  9 0x00833b21 in shift (+0x433b21) (0x0128fa48)
  10 0x0083535c in shift (+0x43535c) (0x0128fa60)
  11 0x00844636 in shift (+0x444636) (0x0128fa88)
  12 0x00828dd8 in shift (+0x428dd8) (0x0128fac4)
  13 0x0082a689 in shift (+0x42a689) (0x0128fae4)
  14 0x0082bb48 in shift (+0x42bb48) (0x0128fb30)
  15 0x008adbd8 in shift (+0x4adbd8) (0x0128fd00)
  16 0x008e6add in shift (+0x4e6add) (0x0128fd48)
  17 0x00a1abf9 in shift (+0x61abf9) (0x14f54e60)
  18 0x00000100 (0x00b26b60)
  19 0x008a8490 in shift (+0x4a8490) (0x008e6300)
  20 0x85e8f18b (0x56ec8b55)
  21 0x00000000 (0x00000000)
Segmentation fault



I have the following system: 
Linux flo-laptop 2.6.28-15-generic #52-Ubuntu SMP Wed Sep 9 10:49:34 UTC 2009 i686 GNU/Linux

with wine version:
wine-1.0.1
from the ubuntu package repositories

d3dx9_41.dll and PhysXLoader.dll copied from my dual-boot WinXP system32 folder directly into the game folder.

hope that contributes to making the game playable with wine!







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