[Wine] Re: Need for speed Shift
Raven24
wineforum-user at winehq.org
Thu Sep 24 15:17:46 CDT 2009
I get to the language menu and then the EA-Logo thing when shortly after that a segmentation fault bumps to my face and the window vanishes:
Code:
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"RP ET_PARTICLE_SYSTEM") : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitive::Render") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::RenderDeferredPrimitives") : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::ResetAssumptions") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitive::RenderDeferred") : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitiveType::ApplyVertexDeclaration") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitiveType::SetVertexBufferAsStreamSource") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CParticleSystemPrimitiveType::SetIndexBufferAsSource") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CShaderSpecialisation::SetInternalParameters") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CMaterial::SetShaderState") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CShaderSpecialisation::SetSamplerStates") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"RP ET_PARTICLE_SYSTEM") : stub
\-PE 7ead0000-7ec06000 \ user32
ELF 7ec06000-7ed1b000 Export wined3d<elf>
\-PE 7ec20000-7ed1b000 \ wined3d
ELF 7ed1b000-7ed4c000 Export d3d9<elf>
\-PE 7ed20000-7ed4c000 \ d3d9
ELF 7ef86000-7ef92000 Deferred libnss_files.so.2
ELF 7ef92000-7ef9d000 Deferred libnss_nis.so.2
ELF 7ef9d000-7efb6000 Deferred libnsl.so.1
ELF 7efb6000-7efdc000 Deferred libm.so.6
ELF 7efdc000-7eff2000 Deferred libresolv.so.2
ELF b7dd3000-b7ddc000 Deferred libnss_compat.so.2
ELF b7ddd000-b7de1000 Deferred libdl.so.2
ELF b7de1000-b7f44000 Deferred libc.so.6
ELF b7f45000-b7f5e000 Deferred libpthread.so.0
ELF b7f82000-b80b9000 Deferred libwine.so.1
ELF b80bb000-b80d9000 Deferred ld-linux.so.2
Threads:
Backtrace:
=>1 0x7ec77e15 in wined3d (+0x57e15) (0x0128f230)
2 0x7ec789ec shader_glsl_load_constants+0x5ac() in wined3d (0x0128f2e0)
3 0x7ec85fc9 in wined3d (+0x65fc9) (0x0128f300)
4 0x7ec396b8 ActivateContext+0x548() in wined3d (0x0128f5c0)
5 0x7ec74152 drawPrimitive+0x1b2() in wined3d (0x0128f940)
6 0x7ec4804b in wined3d (+0x2804b) (0x0128f9b0)
7 0x7ed319de in d3d9 (+0x119de) (0x0128f9e0)
8 0x00847c7a in shift (+0x447c7a) (0x0128fa08)
9 0x00833b21 in shift (+0x433b21) (0x0128fa48)
10 0x0083535c in shift (+0x43535c) (0x0128fa60)
11 0x00844636 in shift (+0x444636) (0x0128fa88)
12 0x00828dd8 in shift (+0x428dd8) (0x0128fac4)
13 0x0082a689 in shift (+0x42a689) (0x0128fae4)
14 0x0082bb48 in shift (+0x42bb48) (0x0128fb30)
15 0x008adbd8 in shift (+0x4adbd8) (0x0128fd00)
16 0x008e6add in shift (+0x4e6add) (0x0128fd48)
17 0x00a1abf9 in shift (+0x61abf9) (0x14f54e60)
18 0x00000100 (0x00b26b60)
19 0x008a8490 in shift (+0x4a8490) (0x008e6300)
20 0x85e8f18b (0x56ec8b55)
21 0x00000000 (0x00000000)
Segmentation fault
I have the following system:
Linux flo-laptop 2.6.28-15-generic #52-Ubuntu SMP Wed Sep 9 10:49:34 UTC 2009 i686 GNU/Linux
with wine version:
wine-1.0.1
from the ubuntu package repositories
d3dx9_41.dll and PhysXLoader.dll copied from my dual-boot WinXP system32 folder directly into the game folder.
hope that contributes to making the game playable with wine!
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