[Wine] 3d slow in TW: Medieval 2

Umarzuki Mochlis umarzuki at gmail.com
Thu Sep 24 19:08:49 CDT 2009


tail of the game log (log attached)

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #48:
fixme:d3d_shader:print_glsl_info_log     Fragment shader was
successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #52:
fixme:d3d_shader:print_glsl_info_log     Fragment shader was
successfully compiled to run on hardware.
fixme:d3d_draw:drawPrimitive Using software emulation because not all
material properties could be tracked
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow?
primary_done=20608, mixpos=53036/147456 (53036/147456),
primary_mixpos=17752, writepos=29912, mixlen=0
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more
than one back buffer, this can't be supported properly. Please
configure the application to use double buffering(=1 back buffer) if
possible
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface


2009/9/24 vitamin <wineforum-user at winehq.org>:
>
> umarzuki wrote:
>> i ran it from the menu. How do I get the log?
>
> http://wiki.winehq.org/FAQ#get_log
>
>
>
>
>
>



-- 
Regards,

Umarzuki Mochlis
http://gameornot.net
-------------- next part --------------
A non-text attachment was scrubbed...
Name: medieval2.log
Type: application/octet-stream
Size: 6912 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090925/93d53e64/attachment.obj>


More information about the wine-users mailing list