[Wine] Strange crashing behavior

anilbv wineforum-user at winehq.org
Thu Jul 22 11:24:42 CDT 2010


Hi, 

I'm trying to run a game called Star Sonata (http://www.starsonata.com/download.html) on my iMac (Mac OS 10.5.8) using Wine 1.2-rc7.  If I run the installer first, I can choose to launch the game directly and it runs without crashing (at least, without crashing systematically).  However, if I quit and relaunch the game, it crashes as soon as I get to the log-in screen.  Below I have enclosed the pertinent wine output streams.

First run (no systematic crash):
fixme:win:EnumDisplayDevicesW ((null),0,0x33e27c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc:  L16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc:  R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in the format lookup table
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
(...)


Subsequent run (systematic crash):
fixme:win:EnumDisplayDevicesW ((null),0,0x32e27c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc:  L16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc:  R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in the format lookup table
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
wine: Unhandled page fault on read access to 0x00000034 at address 0x496e66 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000034 in 32-bit code (0x00496e66).
(...)
Backtrace:
=>0 0x00496e66 in star sonata (+0x96e66) (0x0032efb0)
  1 0x004c1008 in star sonata (+0xc1007) (0x009bc3c4)
  2 0x00000000 (0x00569bf0)
  3 0x004c0fa0 in star sonata (+0xc0f9f) (0x004c1210)


I have not yet tried re-installing wine, and am curious to know whether I should consider using an earlier version.  Any suggestions would be appreciated!







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