[Wine] runes of Magic doesn't display login

flintman wineforum-user at winehq.org
Tue May 18 04:58:35 CDT 2010


I get the launcher.  Click start game.  the screen pops up with the background but the login never pops up. Please help.

Im running ubuntu 10.04 with the latest version of Wine .44.
I have winetricks installed with all required installed according to AppDB,

Pre thanks


Code:
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d_shader:shader_glsl_validate_link Program 20 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 22:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input() { /* do nothing */ }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source Object 21:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 VC[253];
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source     ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 attrib0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     const float FLT_MAX = 1e38;
fixme:d3d_shader:shader_glsl_dump_program_source     void main() {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (attrib0.w * VC[1].x);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (fract(R0.w));
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.ww * VC[1].xx) + VC[1].yz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source     A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source     A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.zz * R0.xy) + VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = (R1.zw + -VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xy = (R1.xz + VC[A0.x + 2].xz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = ((attrib0.yy * R0.zw) + VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (VC[0].y == 0.0 ? FLT_MAX : 1.0 / VC[0].y);
fixme:d3d_shader:shader_glsl_dump_program_source     R2.xy = ((R1.xy * -VC[1].ww) + R0.xz);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FrontColor.xyzw = (VC[A0.y + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (R1.w * R2.y);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_TexCoord[0].xy = (R0.yw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.ww * VC[0].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = ((R2.x * VC[0].w) + -R0.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((R2.x * VC[0].z) + R0.y);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.x = ((R1.x * VC[1].w) + R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.z = (R1.y * VC[1].w);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.y = ((R0.w * VC[0].y) + R0.z);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.zw = (VC[254].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FogFragCoord = 0.0;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.y = gl_Position.y * posFixup.y;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     (38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     (42) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     (43) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     (43) : error C1068: array index out of bounds
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4425
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4439
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
fixme:d3d_shader:shader_glsl_validate_link Program 23 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 25:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input() { /* do nothing */ }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source Object 24:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 VC[253];
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source     ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 attrib0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     const float FLT_MAX = 1e38;
fixme:d3d_shader:shader_glsl_dump_program_source     void main() {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (attrib0.w * VC[1].x);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (fract(R0.w));
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.ww * VC[1].xx) + VC[1].yz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source     A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source     A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.zz * R0.xy) + VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = (R1.zw + -VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xy = (R1.xz + VC[A0.x + 2].xz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = ((attrib0.yy * R0.zw) + VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (VC[0].y == 0.0 ? FLT_MAX : 1.0 / VC[0].y);
fixme:d3d_shader:shader_glsl_dump_program_source     R2.xy = ((R1.xy * -VC[1].ww) + R0.xz);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FrontColor.xyzw = (VC[A0.y + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (R1.w * R2.y);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_TexCoord[0].xy = (R0.yw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.ww * VC[0].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = ((R2.x * VC[0].w) + -R0.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((R2.x * VC[0].z) + R0.y);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.x = ((R1.x * VC[1].w) + R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.z = (R1.y * VC[1].w);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.y = ((R0.w * VC[0].y) + R0.z);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.zw = (VC[254].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FogFragCoord = 0.0;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.y = gl_Position.y * posFixup.y;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source Object 26:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 PC[32];
fixme:d3d_shader:shader_glsl_dump_program_source     uniform sampler2D Psampler0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 T0 = gl_TexCoord[0];
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 PLC0;
fixme:d3d_shader:shader_glsl_dump_program_source     const float FLT_MAX = 1e38;
fixme:d3d_shader:shader_glsl_dump_program_source     void main() {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (T0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.z = (PLC0.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (PLC0.y);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xyzw = (texture2D(Psampler0, R0.xy, R0.w).xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (R0.x * gl_Color.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xyz = (gl_Color.xyz);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FragData[0].xyzw = (R0.xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #23:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     (38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     (42) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     (43) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     (43) : error C1068: array index out of bounds
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4425
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4439
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3943
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612










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