[Wine] Re: IPX works via wired network, not via wireless

prutser wineforum-user at winehq.org
Wed Nov 17 11:00:47 CST 2010


ifconfig on PC A, PC A is connected via wired lan:

Code:

# ipx_interface add -p eth0 802.2 0x12345678
[root at laptop bomber]# ifconfig 
eth0      Link encap:Ethernet  HWaddr 00:21:70:BE:44:EA  
          inet addr:192.168.31.101  Bcast:192.168.31.255  Mask:255.255.255.0
          inet6 addr: fe80::221:70ff:febe:44ea/64 Scope:Link
          IPX/Ethernet 802.2 addr:12345678:002170BE44EA
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:17909 errors:0 dropped:0 overruns:0 frame:0
          TX packets:7134 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000 
          RX bytes:3301751 (3.1 Mb)  TX bytes:1093295 (1.0 Mb)
          Interrupt:46 Base address:0xe000 

eth1      Link encap:Ethernet  HWaddr 00:23:4D:95:C9:97  
          inet6 addr: fe80::223:4dff:fe95:c997/64 Scope:Link
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:1030501 errors:0 dropped:0 overruns:0 frame:37193
          TX packets:559036 errors:79 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000 
          RX bytes:1522594154 (1452.0 Mb)  TX bytes:42565037 (40.5 Mb)
          Interrupt:19 

lo        Link encap:Local Loopback  
          inet addr:127.0.0.1  Mask:255.0.0.0
          inet6 addr: ::1/128 Scope:Host
          UP LOOPBACK RUNNING  MTU:16436  Metric:1
          RX packets:1032 errors:0 dropped:0 overruns:0 frame:0
          TX packets:1032 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:0 
          RX bytes:36751 (35.8 Kb)  TX bytes:36751 (35.8 Kb)




ifconfig on PC B, connected via wireless lan:

Code:

# ipx_interface add -p eth0 802.2 0x12345678
[root at laptop bomber]# ifconfig
eth0      Link encap:Ethernet  HWaddr C4:17:FE:46:43:24  
          inet addr:192.168.31.202  Bcast:192.168.31.255  Mask:255.255.255.0
          inet6 addr: fe80::c617:feff:fe46:4324/64 Scope:Link
          IPX/Ethernet 802.2 addr:12345678:C417FE464324
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:5657742 errors:0 dropped:0 overruns:0 frame:331357
          TX packets:4467510 errors:103 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000 
          RX bytes:1605887829 (1531.4 Mb)  TX bytes:1216873005 (1160.5 Mb)
          Interrupt:18 

eth1      Link encap:Ethernet  HWaddr 00:26:B9:A3:EB:35  
          UP BROADCAST MULTICAST  MTU:1500  Metric:1
          RX packets:687817 errors:0 dropped:0 overruns:0 frame:0
          TX packets:475011 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000 
          RX bytes:824193696 (786.0 Mb)  TX bytes:115025239 (109.6 Mb)
          Interrupt:47 Base address:0xe000 

lo        Link encap:Local Loopback  
          inet addr:127.0.0.1  Mask:255.0.0.0
          inet6 addr: ::1/128 Scope:Host
          UP LOOPBACK RUNNING  MTU:16436  Metric:1
          RX packets:361865 errors:0 dropped:0 overruns:0 frame:0
          TX packets:361865 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:0 
          RX bytes:10565136 (10.0 Mb)  TX bytes:10565136 (10.0 Mb)




PC A is hosting the game, PC B tries to connect.  PC B can't see the game.

Now I change PC B, so it is connected via wired lan:
ifconfig PC B, now on wireless lan:

Code:

# ipx_interface add -p eth1 802.2 0x12345678
[root at laptop bomber]# ifconfig
eth0      Link encap:Ethernet  HWaddr C4:17:FE:46:43:24  
          inet6 addr: fe80::c617:feff:fe46:4324/64 Scope:Link
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:5674396 errors:0 dropped:0 overruns:0 frame:333531
          TX packets:4481678 errors:103 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000 
          RX bytes:1623060722 (1547.8 Mb)  TX bytes:1220017520 (1163.4 Mb)
          Interrupt:18 

eth1      Link encap:Ethernet  HWaddr 00:26:B9:A3:EB:35  
          inet addr:192.168.31.202  Bcast:192.168.31.255  Mask:255.255.255.0
          inet6 addr: fe80::226:b9ff:fea3:eb35/64 Scope:Link
          IPX/Ethernet 802.2 addr:12345678:0026B9A3EB35
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:690213 errors:0 dropped:0 overruns:0 frame:0
          TX packets:477091 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000 
          RX bytes:826594805 (788.3 Mb)  TX bytes:115479390 (110.1 Mb)
          Interrupt:47 Base address:0xe000 

lo        Link encap:Local Loopback  
          inet addr:127.0.0.1  Mask:255.0.0.0
          inet6 addr: ::1/128 Scope:Host
          UP LOOPBACK RUNNING  MTU:16436  Metric:1
          RX packets:361865 errors:0 dropped:0 overruns:0 frame:0
          TX packets:361865 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:0 
          RX bytes:10565136 (10.0 Mb)  TX bytes:10565136 (10.0 Mb)




PC A is hosting the game, PC B tries to connect. Now everything works without problems.

Is it usefull to enable the winsock debug channel and post the result?

Best regards,
Cedric







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