[Wine] OpenGL issues on OSX (wine 1.3.21)
jjmckenzie51 at gmail.com
Tue Jun 7 13:12:12 CDT 2011
On 6/7/11, asiga <wineforum-user at winehq.org> wrote:
> Well, I've tried to diagnose the problem, but after some hours hunting, all
> I can say is that I've wine compiled with the X Composite extension, but it
> can't use it because it can't query the extension, so it uses GLXPixmaps.
> There're no OpenGL errors on glGetError(), nor in the Apple OpenGL Profiler
> (note: GLX errors aren't pushed into glGetError() but into the X protocol
> AFAIK, so the MakeCurrent error can't be seen from glGetError).
> I conclude there aren't any other users in the planet trying to run a
> windowed OpenGL application on Mac through wine, because otherwise they
> would hit this bug. I guess all Mac wine users run whole-window OpenGL apps
> (like games, for example).
I have no problems running programs that were specifically designed to
use OpenGL like dOOmII on my Mac. However, I did replace the poorly
implemented X11 system provided by Apple with XQuartz's much better
implementation. With the introduction of Lion this week, I expect to
see better X11 and hopefully some missing features added.
I don't remember if you were using XQuartz or not. If you are not,
try to use it. On Snow Leopard, it installs in addition to, not as a
replacement for, Apple's X11.
The same can be said for CrossOver Mac and doh123's WineSkin (they
both use customized X11 engines in place of Apple's X11 and do not
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