[Wine] avp 2010 no sound at all..

melancholy wineforum-user at winehq.org
Tue Nov 29 15:50:36 CST 2011


I installed avp 2010 and wanted to have some fun in mp, but when starting the game, I had no sound at all...
The weird thing is that in movies and such, there is sound.
It's muted ingame and in menus only...

terminel output (shortened):

Code:
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xb4): stub
fixme:thread:SetThreadIdealProcessor (0xb8): stub
fixme:thread:SetThreadIdealProcessor (0xbc): stub
fixme:gameux:GameExplorerImpl_VerifyAccess (0x12bd28, L"C:\\avp\\AvP_GDF.dll", 0x33f960)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f790,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3dcompiler:D3DCompile data 0x94c478, data_size 1306, filename "memory", defines (nil), include 0x33f9a0, entrypoint "main_Reflect_Normal",
target "ps_2_0", sflags 0, eflags 0, shader 0x33fbb0, error_messages 0x33fbb4 stub!
err:d3dcompiler:assemble_shader Asm reading failed
err:d3dcompiler:assemble_shader Asm reading failed
err:d3dcompiler:assemble_shader Asm reading failed
err:d3dcompiler:assemble_shader Asm reading failed
err:d3dcompiler:assemble_shader Asm reading failed
err:d3dcompiler:assemble_shader Asm reading failed
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3dcompiler:D3DCompile data 0x94aff8, data_size 81, filename "memory", defines (nil), include 0x33fb04, entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x33fd14, error_messages 0x33fd18 stub!
fixme:d3dcompiler:D3DCompile data 0x94b050, data_size 72, filename "memory", defines (nil), include 0x33fb04, entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x33fd14, error_messages 0x33fd18 stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...]
err:ole:CoGetClassObject class {4c9b6dde-6809-46e6-a278-9b6a97588670} not registered
err:ole:CoGetClassObject no class object {4c9b6dde-6809-46e6-a278-9b6a97588670} could be created for context 0x1
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[..]
fixme:d3d:query_init Unhandled query type 0x6.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:xinput:XInputGetCapabilities (0 1 0x33fd6c)
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x143e18, software 0 stub!
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...]
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...]
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x185cedc0 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1860ef58 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1861f0f0 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x18623288 to reload it as RGB.
[...]



I'm using pulseaudio, but until now, I never had problems regarding sound..

I tried setting hardware acceleration to Emulation, but that didn't fix it (like e.g. in f.e.a.r. where it's necessary)

anyone got an idea?







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