<br><br><div><span class="gmail_quote">On 1/2/07, <b class="gmail_sendername">L. Rahyen</b> <<a href="mailto:research@science.su">research@science.su</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Tuesday January 2 2007 06:23, yuheng li wrote:<br>> cool, it seems that it's working, but some how the mouse is acting weird,<br>> it kept draging back to the center regardless of what I do, any idea?<br><br>
Please use "Reply to all..." or "Reply to Mailing-List..." options and<br>not "Reply to Author..." because it isn't good idea to hide discussion from<br>whole list - old anwers maybe useful for others.
<br><br> Back to your problem. That's probably bug in dinput. You can copy native<br>(from Windows if you have it) dinput.dll to Wine's C:\windows\system32<br>directory. Then go to the game's root directory (something like
<br>~/.wine/drive_c/Program\ Files/YourGame/). Then execute:<br><br> WINEDLLOVERRIDES="dinput=n" wine explorer /desktop=Game,800x600 game.exe<br><br> It may work and it may not (if you get "dll not found error" then add C:
<br>\windows\system32 to your Wine's path list or place dinput.dll to current<br>directory - dirty but simplest solution). Your mileage may very. Also you can<br>use Google to find out can you turn off dinput for mouse somehow in your
<br>game.<br> Anyway, it is good idea to write about this bug to <a href="http://www.winehq.org">http://www.winehq.org</a> but<br>don't forget to specify what is name of your game and is there demo-version<br>available.
<br></blockquote></div><br><br>Thanks a lot, one more thing, how do you get wine to support different languages?<br>