<div><br></div><div><br></div><div class="gmail_quote">2009/5/3 Austin English <span dir="ltr"><<a href="mailto:austinenglish@gmail.com">austinenglish@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On Sun, May 3, 2009 at 9:15 AM, Thunderbird <<a href="mailto:wineforum-user@winehq.org">wineforum-user@winehq.org</a>> wrote:<br>
> He wants to know which dlls can be overriden. You can't use much native dlls in this area only gdiplus, riched32 but dlls like user32, comdlg32, comctl32 and so on can't be overridden.<br>
<br>
</div>That was a bit unclear, thanks Thunderbird.<br>
<br>
User32/gdi can't be overridden.<br>
<br>
gdiplus/riched20/riched30 can be overridden<br>
comdlg32/comctl32 can be overridden, but may cause weird problems<br>
(e.g., comctl32 will render some stuff black, etc.)<br>
<br>
He e-mailed me privately, asking about DX7:<br>
<div class="im">"Well I would like to test the following(for now):<br>
<br>
-Giants Citizen Kabuto (demo:<br>
<a href="http://download.cnet.com/Giants-Citizen-Kabuto-Meccaryn-demo/3000-7562_4-10054874.html" target="_blank">http://download.cnet.com/Giants-Citizen-Kabuto-Meccaryn-demo/3000-7562_4-10054874.html</a><br>
� however I didn't test it for this error � but they are there<br>
probably)<br>
<br>
-Operation Flashpoint (demo:<br>
<a href="http://operationflashpoint.filefront.com/file/Operation_Flashpoint_Resistance_Single_Player_Demo%3B13457#Download" target="_blank">http://operationflashpoint.filefront.com/file/Operation_Flashpoint_Resistance_Single_Player_Demo%3B13457#Download</a><br>
� same as above)<br>
<br>
Both games use DX7, and both suffer from disappearing shadow problem<br>
(probably exactly the same bug). It would seam that this is related to<br>
HW T&L � in Flashpoint, disabling HW T&L fixes shadows bug (but this<br>
slows game down DRAMATICALLY � especially on modern Video Cards),<br>
Giants are not playable without HW T&L (if I disable it graphics slows<br>
down to 0 FPS and all textures disappear). I wanted to try native dlls<br>
to see if this problem can be fixed that way.<br>
PS<br>
Tested with NVIDIA hardware."<br>
<br>
</div>If you can set the game to run in opengl mode, that may help.<br>
<br>
--<br>
<font color="#888888">-Austin<br>
<br>
</font></blockquote></div><br><div>I must say I'm surprised, I thought dx*.dlls will be only ones related to D3D rendering, I guess I have to test more. Unfortunately neither of this games supports OpenGL (well there is a way for Flashpoint � I would have to use zeckensack's Glide wrapper � it works with this game (with glitches). zeckensack's Glide wrapper translates Glide to OpenGL. But is there a point in trying something like that?)<br>
<br>�He e-mailed me privately�<br>I am sorry, I must have messed up something � that message was meant as normal wine mailing list message, not as private message, thanks for posting it. Guess I better start using forum layout instead of gmail ;]<br>
<br>Anyway thanks for answers � one more thing, should I use Windows 9x or NT based dlls? Probably those from XP but I had to ask...<br><br>Best regards<br><br></div>