<br><br><div class="gmail_quote">2009/6/11 vitamin <span dir="ltr"><<a href="mailto:wineforum-user@winehq.org">wineforum-user@winehq.org</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><br>
V0idExp wrote:<br>
> Hi 2 all! I'm completely new to WINE development (but I have a good programming experience in C, especially in 2D/3D graphics and games programming), and I'd like to write a patch related to Fallout 1.x mouse lags.<br>
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</div>That depends on what the problem really is.<br>
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Is the game too slow drawing the cursor? Or the mouse events getting "stuck"? Former might have something to do with absent DIB engine. Later, could be caused by number of things that's really hard to fix.<br>
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</blockquote></div>Mouse speed is related to some changes in DirectDraw and DirectInput � as I said, it can be �fixed� by setting MouseWaropOverride to �disable� - however there is still bug during combat (mouse should be movable, and it is not), as for game's speed, DIB doesn't seem to help, it actually makes things worse � so without fast CPU this game is rather unplayable I'm afraid :(<br>
<br>Also look here:<br><br><a href="http://bugs.winehq.org/show_bug.cgi?id=6033">http://bugs.winehq.org/show_bug.cgi?id=6033</a><br>