- Table of Contents
- I. Developing Wine
- II. Wine Architecture
- 7. Overview
- 7.1. Wine Overview
- 7.2. Standard Windows Architectures
- 7.3. Wine architecture
- 8. Kernel modules
- 9. Graphical modules
- 9.1. GDI Module
- 10. Windowing system
- 10.1. USER Module
- 10.2. X Windows System interface
- 11. COM in Wine
- 12. Wine and OpenGL
- 13. Outline of DirectDraw Architecture
- 13.1. DirectDraw inheritance tree
- 13.2. DirectDrawSurface inheritance tree
- 13.3. Interface Thunks
- 13.4. Logical Object Layout
- 13.5. Creating Objects
- 14. Wine and Multimedia
- 14.1. Overview
- 14.2. Multimedia architecture
- 14.3. Low level layers
- 14.4. Mid level drivers (MCI)
- 14.5. High level layers
- 14.6. MS ACM Dlls
- 14.7. MS Video Dlls
- 14.8. Multimedia configuration
- List of Tables
- 1-1. WineDbg's misc. commands
- 1-2. WineDbg's flow control commands
- 1-3. WineDbg's break & watch points
- 1-4. WineDbg's stack manipulation
- 1-5. WineDbg's directory & source file manipulation
- 1-6. WineDbg's list command examples
- 1-7. WineDbg's displays
- 1-8. WineDbg's dissassembly
- 1-9. WineDbg's memory management
- 1-10. WineDbg's Win32 objects management
- 1-11. WineDbg's debug channels' management
- 1-12. WineDbg's debug channels' management
- 1-13. Debuggers comparison
- 7-1. Wine executables
- 7-2. Memory layout (Windows and Wine)
- 8-1. DOS, Win32 and NT paths equivalences
- 8-2. File systems' properties
- 8-3. Mapping of Windows device names into Unix device names
- 8-4. Function consoles implementation comparison
- 8-5. Console registry settings
- 14-1. Wine multimedia drivers' functionalities
- 14-2. Wine MCI drivers
- 14-3. Wine ACM drivers
- 14-4. Wine VIDC drivers
- 14-5. Wine multimedia configuration scheme
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