The Wine development release 2.7 is now available.
What's new in this release (see below for details):
- TCP and UDP connection support in WebServices.
- Various shader improvements for Direct3D 11.
- Improved support for high DPI settings.
- Partial reimplementation of the GLU library.
- Support for recent versions of OSMesa.
- Window management improvements on macOS.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.x/wine-2.7.tar.xzhttp://mirrors.ibiblio.org/wine/source/2.x/wine-2.7.tar.xz
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.7 (total 31):
12311 Corman Lisp requires implementations for richedit stubs
14606 TreeView + right click doesn't work the way it does in native windows
25857 Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls
30764 regedit: a key created from right-click context menu is in incorrect position
32319 Direct3D output in SNES9x is blank
32426 TreeView of QvodSetupPlus5 unexpectedly draw a piece of blank area when clicking on a checkbox
35563 Custom game development library expects non-zero value for ProcessVmCounters info class member 'WorkingSetSize'
37404 A right click on a registry key does not select it
40007 Dirt 3 requires d3d11_immediate_context_CSSetShaderResources
40219 Multiple applications need msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (Kontakt 5 Player, Serato DJ 1.9.2, Cisco Jabber 11.6, Darkest Dungeon, Sonic Pi 2)
40689 Photoshop CS6: some dialogs have black background
41029 DeSmuME 0.9.8 crashes whenever "control config" is clicked
42144 Mass Lag when buying in store in rabi-ribi game
42339 Horrible speed of Quantum of solace demo starting animations
42347 The Witcher 3 starting menu is distorted [radeonsi]
42462 Memory leak in several places in FFXIV
42651 ViStart: fails to install, needs ntoskrnl.exe.IoReportResourceForDetection
42733 Unable to find an entry point named 'RegSaveKeyEx' in DLL 'advapi32.dll' (SQL Server)
42798 MsiGetPatchInfoEx returns incorrect values for UNINSTALLABLE, PATCHSTATE properties
42808 msi: parent feature level is not propagated recursively on a whole subfeatures hierarchy
42824 Nox (GOG) has constant menu flickering
42825 Propellerhead Reason 5 drawn mostly in black and white
42829 Transcendence (& many other D3D games) only show black screen (shaders)
42834 Steuer-Spar-Erklärung 2017 crashes with critical error
42840 Unbox Game black screen in-game
42841 Tree of Savior: Missing function concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ
42849 The Technomancer: Fails to create valid glsl
42850 The Technomancer: Requires MFCreateAttributes implementation
42871 Propellerhead Reason 5 garbled GUI elements
42876 iTunes needs function msvcp140.dll._Lock_shared_ptr_spin_lock
42884 Star Wars: Knights of the Old Republic 1 & 2 crash after the intro movie
----------------------------------------------------------------
Changes since 2.6:
Akihiro Sagawa (6):
include: Add CALG_ECDH_EPHEM family.
secur32: Return correct key exchange algorithm value.
secur32: 3DES has a different ALG_ID.
secur32/tests: Add tests with SECPKG_ATTR_KEY_INFO.
secur32: Add support for SECPKG_ATTR_KEY_INFO.
secur32: Return PRF algorithm value when using GCM.
Alexandre Julliard (14):
glu32: Import projection functions from Mesa.
glu32: Import quadric functions from Mesa.
glu32: Import mipmap functions from Mesa.
glu32: Import tessellation functions from Mesa.
libwine: Set a non-null entry for the GDT selector to make sure it's properly reserved.
libwine: Clear the %fs register we got from Android to force allocating a new one.
glu32: Remove ARB_texture_cube_map extension ifdef since it's not defined in wgl.h.
ntdll: Also store dynamic loader information in the PEB on Linux.
dbghelp: Use the main module load address from the PEB.
preloader: Add a debug option to dump memory maps.
preloader: Use the SYS_mmap2 system call instead of the old SYS_mmap one.
preloader: Fix symbol lookup for dynamic libraries.
configure: Re-enable the preloader on Android.
configure: Add a separate variable for wineloader-specific flags.
Alistair Leslie-Hughes (4):
oleaut32: Remove redundant call to VariantClear().
include/mfreadwrite.idl: Add MF_SOURCE_READER_* enum values.
mfplat: Implement MFCreateAttributes.
odbccp32: Handle ODBC_CONFIG_DRIVER request in SQLConfigDriver/W.
Andrew Eikum (1):
xaudio2: Try to increase OpenAL source limit.
Andrey Gusev (1):
po: Update Ukrainian translation.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Austin English (2):
ntoskrnl.exe: Add IoReportResourceForDetection stub.
user32: Add GetAutoRotationState/GetDisplayAutoRotationPreferences stubs.
Christopher Berner (1):
wined3d: Add Nvidia TitanX (Pascal).
Daniel Lehman (5):
msvcp90: Update exception RTTI data to reflect it's part of std namespace.
msvcrt: Add __ExceptionPtrAssign.
msvcrt: Handle synchronous flag for x64 C++ exceptions.
msvcrt: Stop at trylevel for ControlPc on target frame for non-consolidate unwinds.
server: Fix copy & paste for number of subkeys.
Gerald Pfeifer (1):
wineps.drv: Add missing #include <stdarg.h>.
Hans Leidekker (24):
msi: Apply feature selection to the whole feature subtree.
msi: Properly handle DWORD registry values in MsiGetPatchInfoEx.
msi: Set patch property Uninstallable.
webservices: Reuse the message read buffer.
webservices: Implement WsOpenListener and WsCloseListener.
webservices: Implement WsCreateChannelForListener.
webservices: Implement WsResetListener.
webservices: Add support for outgoing TCP connections.
webservices: Add support for outgoing UDP connections.
webservices: Add support for incoming TCP connections.
webservices: Add support for incoming UDP connections.
webservices: Read message headers in read_envelope_start.
webservices/tests: Add tests.
webservices: Implement WsReadMessageStart.
webservices: Implement WsReadMessageEnd.
webservices: Implement WsWriteMessageStart.
webservices: Implement WsWriteMessageEnd.
webservices/tests: Add tests.
webservices: Support appending text with multiple WsWriteText calls.
webservices: Implement WsWriteQualifiedName.
webservices: Implement WsReadQualifiedName.
webservices: Implement WsWriteBytes.
webservices: Implement WsWriteChars.
webservices: Implement WsWriteCharsUtf8.
Henri Verbeet (35):
usp10: Validate positioning record sequence indices in GPOS_apply_ChainContextPos().
usp10: Validate substition record sequence indices in GSUB_apply_ChainContextSubst().
usp10: Range check glyph counts in GPOS_apply_ContextPos().
usp10: Simplify the "pr_2" assignment in GPOS_apply_ContextPos().
usp10: Validate positioning record sequence indices in GPOS_apply_ContextPos().
wined3d: Use the CPU blitter for clearing textures that are current in the map binding.
wined3d: Avoid unmapping the module while the CS thread is still running.
wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt().
wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill().
wined3d: Introduce a context function to bind a buffer object.
wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
usp10: Range check glyph counts in GSUB_apply_ContextSubst().
usp10: Simplify the "sr_2" assignments in GSUB_apply_ContextSubst().
usp10: Validate substition record sequence indices in GSUB_apply_ContextSubst().
wined3d: Use vector types in wined3d_format_convert_from_float().
wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
wined3d: Get rid of the "Multisampling" setting.
wined3d: Avoid touching the output value on failure in get_config_key_dword();.
ddraw/tests: Introduce a helper function to create windows.
ddraw/tests: Add a test for the alpha and z-buffer blit flags.
ddraw: Ignore unsupported blit flags.
wined3d: Make blits asynchronous by default.
d3dx9/tests: Cleanup expect_mat.
d3dx9/tests: Cleanup expect_color.
d3dx9/tests: Cleanup expect_plane.
d3dx9/tests: Avoid using expect_vec4 for comparing quaternions.
d3dx9/tests: Cleanup expect_vec.
d3dx9/tests: Cleanup expect_vec3.
d3dx9/tests: Cleanup expect_vec4.
d3dx9/tests: Get rid of compare_rotation.
d3dx9/tests: Get rid of compare_scale.
d3dx9/tests: Get rid of compare_translation.
d3dx9/tests: Cleanup compare_vectors.
d3dx9/tests: Get rid of compare_planes.
Hugh McMaster (8):
regedit: Call TrackPopupMenu() from WM_CONTEXTMENU.
regedit: Select the targeted treeview item on right mouse click.
regedit: Only show the context menu if the mouse is over a treeitem.
reg/tests: Add some more import tests.
regedit/tests: Add some more import tests.
regedit: Simplify parseKeyName.
regedit: Validate REG_SZ import data before processing it any further.
regedit: Re-implement processSetValue().
Huw D. M. Davies (21):
oleaut32: Use VariantInit() rather than open coding it.
shell32: Avoid leaking icon handles.
shell32: Use the imagelist to determine the icon size.
shell32: Use a MENUEX resource for the context menu.
shell32/tests: Add a test for the size of the icon returned by ExtractIcons().
shell32: Don't copy the imagelist in SHGetImageList().
shell32: Take a reference on the imagelist returned with SHGFI_SYSICONINDEX.
shell32/tests: Add tests for the size of the icon returned by SHGetFileInfo().
riched20: Only write out non-default pattern colours.
user32: Fix a potential buffer overflow.
explorer: Don't alter the shell imagelist.
shell32: Remove an extraneous '@'.
comdlg32: Don't ask for icon information since it's unused.
explorerframe: Release the returned imagelist.
shell32: Release the returned imagelist.
regedit: Use the system metrics to retrieve the treeview icon sizes.
winex11: Try to read the dpi from the user key first.
winemac: Try to read the dpi from the user key first.
gdi32: Try to read the dpi from the user key first.
winecfg: Try to read the dpi from the user key first.
user32/tests: Try to read the dpi from the user key first.
Jacek Caban (31):
mshtml.idl: Added HTMLLabelElement coclass declaration.
mshtml.idl: Added HTMLSelectElement coclass declaration.
mshtml.idl: Added HTMLInputElement coclass declaration.
mshtml.idl: Added HTMLTextAreaElement coclass declaration.
mshtml.idl: Added HTMLButtonElement coclass declaration.
mshtml.idl: Added HTMLHtmlElement coclass declaration.
mshtml.idl: Added HTMLHeadElement coclass declaration.
mshtml.idl: Added HTMLTitleElement coclass declaration.
mshtml.idl: Added HTMLMetaElement coclass declaration.
mshtml.idl: Added HTMLWindow2 coclass declaration.
mshtml.idl: Added HTMLEmbed coclass declaration.
mshtml.idl: Added HTMLTableRow coclass declaration.
mshtml.idl: Added HTMLTableCell coclass declaration.
mshtml.idl: Added HTMLScriptElement coclass declaration.
mshtml.idl: Added HTMLObjectElement coclass declaration.
mshtml.idl: Added HTMLFrameElement coclass declaration.
mshtml.idl: Added HTMLIFrame coclass declaration.
mshtml.idl: Added HTMLStyleElement coclass declaration.
mshtml: Replace get_htmldoc_classinfo with more generic helper.
mshtml: Added IProvideMultipleTypeInfo stub implementation for HTMLDocument object.
mshtml: Added IProvideMultipleTypeInfo implementation for HTMLWindow object.
mshtml: Added IProvideMultipleTypeInfo implementation for HTMLElement object.
mshtml.idl: Added HTMLAreaElement coclass declaration.
mshtml/tests: Added area element tests.
mshtml: Added GetClassInfo implementation for HTMLElement objects.
mshtml: Added IProvideClassInfo2 implementation for HTMLXMLHttpRequest object.
mshtml/tests: Added more IProvideClassInfo tests.
server: Use common get_fd_type implementation for both pipe end implementations.
mshtml: Added edge compatibility mode support.
mshtml: Don't emulate legacy style filters in compatibility mode >= IE10.
secur32: Fixed compilation with prediluvian gnutls.
Jactry Zeng (1):
po: Update Simplified Chinese translation.
Józef Kucia (71):
wined3d: Prefer GLSL 1.50 for all shaders.
wined3d: Load all layers for render target views.
wined3d: Prepare all layers for render target views.
wined3d: Validate all layers locations for render target views.
wined3d: Invalidate all layers locations for render target views.
wined3d: Formalize requirements for layout qualifiers.
wined3d: Avoid multiple layout qualifiers for uniform blocks.
wined3d: Use layout binding qualifiers with legacy contexts.
wined3d: Introduce wined3d_device_set_hull_shader().
d3d11: Implement d3d11_immediate_context_HSSetShader().
wined3d: Introduce wined3d_device_set_domain_shader().
d3d11: Implement d3d11_immediate_context_DSSetShader().
wined3d: Introduce wined3d_device_get_hull_shader().
d3d11: Implement d3d11_immediate_context_HSGetShader().
wined3d: Introduce wined3d_device_get_domain_shader().
d3d11: Implement d3d11_immediate_context_DSGetShader().
wined3d: Use correct layer count for 3D textures.
wined3d: Recognize SM5 vGSInstanceID register.
wined3d: Recognize SM5 dcl_gsinstances opcode.
wined3d: Implement geometry shader instancing.
wined3d: Prefer core geometry shaders.
wined3d: Drop support for ARB_geometry_shader4.
d3d11/tests: Add test for layered rendering.
d3d10core/tests: Add test for layered rendering.
d3d10core/tests: Allow passing any interface to get_refcount().
d3d11/tests: Allow passing any interface to get_refcount().
d3d10core/tests: Check device refcount after CreateInputLayout().
d3d11/tests: Check device refcount after CreateInputLayout().
d3d11: Implement d3d{10, 11}_input_layout_GetDevice().
wined3d: Always use core profile GLSL versions.
wined3d: Introduce wined3d_device_get_cs_uav().
d3d11: Implement d3d11_immediate_context_CSGetUnorderedAccessViews().
wined3d: Introduce wined3d_device_get_unordered_access_view().
wined3d: Add ARB_tessellation_shader extension.
wined3d: Introduce wined3d_device_set_hs_cb().
wined3d: Introduce wined3d_device_set_ds_cb().
d3d11: Implement d3d11_immediate_context_HSSetConstantBuffers().
d3d11: Implement d3d11_immediate_context_DSSetConstantBuffers().
wined3d: Introduce wined3d_device_set_hs_resource_view().
d3d11: Implement d3d11_immediate_context_HSSetShaderResources().
wined3d: Introduce wined3d_device_set_ds_resource_view().
d3d11: Implement d3d11_immediate_context_DSSetShaderResources().
d3d11/tests: Add test for ID3DDeviceContextState.
wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
wined3d: Introduce wined3d_device_set_hs_sampler().
d3d11: Implement d3d11_immediate_context_HSSetSamplers().
wined3d: Introduce wined3d_device_set_ds_sampler().
d3d11: Implement d3d11_immediate_context_DSSetSamplers().
wined3d: Add parent ops for sampler objects.
d3d11: Delay destroying sampler state until it is no longer referenced.
d3d11/tests: Add test for state refcounting.
d3d11: Fix refcounting for shaders.
d3d11/tests: Introduce check_interface() helper.
d3d11/tests: Extend test for ID3DDeviceContextState.
wined3d: Add parent for rasterizer state objects.
d3d11: Delay destroying rasterizer state until it is no longer referenced.
d3d11: Get rid of "rasterizer_state" from struct d3d_device.
d3d11: Delay destroying depth stencil view until it is no longer referenced.
d3d11: Delay destroying render target view until it is no longer referenced.
d3d11: Delay destroying shader resource view until it is no longer referenced.
d3d11: Delay destroying unordered access view until it is no longer referenced.
d3d11/tests: Add more tests for state refcounting.
d3d11: Avoid potential double free in d3d11_device_CreateRasterizerState().
d3d11: Avoid potential double free in d3d_texture2d_create().
d3d11: Avoid potential double free in d3d11_device_CreateSamplerState().
dxgi: Fix HMODULE leak in register_d3d10core_layers().
dxgi: Return iface instead of object pointer.
wined3d: Introduce wined3d_device_get_hs_cb().
d3d11: Implement d3d11_immediate_context_HSGetConstantBuffers().
wined3d: Introduce wined3d_device_get_ds_cb().
d3d11: Implement d3d11_immediate_context_DSGetConstantBuffers().
Ken Thomases (15):
secur32: Return CALG_ECDH_EPHEM as the key exchange algorithm ID for the internal schan_kx_ECDHE_* values.
secur32: Add support for the cipher suites using pre-shared keys (PSK) added by the 10.9 SDK.
winemac: Invalidate cached hasGLDescendant value unconditionally when the view is hidden or unhidden.
winemac: Sync the frame of the Cocoa view for a window's client area while handling a frame-changed event.
winemac: Move the window to the front of the z-order in SetFocus if it's the foreground window and not already in the front.
winemac: Add a category on NSEvent to simplify checking if the Command key (and only that modifier) is pressed for an event.
winemac: Move a window to the front when its Mac title bar is clicked.
winemac: When realizing latent child windows, maintain their relative z-order.
winemac: Better handle z-ordering windows that are in Cocoa parent-child window relationships.
winemac: Defer ordering a window out if it's in the process of entering or exiting Cocoa full-screen mode.
winemac: Use the -close method rather than -orderOut: for full-screen windows.
winemac: Don't let child (owned) windows be Cocoa primary full-screen windows.
winemac: Opt out of macOS 10.12's automatic window tabbing feature.
gdiplus: Avoid infinite recursion in flatten_bezier().
secur32: Implement schan_imp_get_key_signature_algorithm() for macOS.
Kim Malmo (2):
po: Update Norwegian translation.
po: Update Norwegian translation.
Lauri Kenttä (1):
po: Update Finnish translation.
Louis Lenders (1):
advapi32: Add stubs for RegSaveKeyEx{A,W}.
Michael Müller (5):
ntdll: Mark LDR data as initialized.
ntdll: Add stub for JobObjectBasicAccountingInformation and JobObjectBasicProcessIdList.
kernel32: Add stub for GetPackageFullName.
include: Fix an invalid UUID in dxva2api.idl.
include/mfidl.idl: Add IMFMediaSession interface and dependencies.
Michael Stefaniuc (14):
credui: Use SetRectEmpty() instead of memset().
amstream/tests: Use SetRectEmpty() instead of memset().
user32: Use SetRectEmpty() instead of memset().
avifil32: Use SetRectEmpty() instead of memset().
wineps.drv: Use SetRect/SetRectEmpty instead of open coding them.
comctl32/tests: Check the correct last error code.
dplayx/tests: Use a void* instead of void** outer IUnknown argument.
dmscript/tests: Just use proper IUnknown implementations for aggregation.
dsound/tests: Use a void* instead of void** outer IUnknown argument.
dswave/tests: Use a void* instead of void** outer IUnknown argument.
dmloader: Avoid a crash on a NULL string pointer.
dmloader: Cleanup IDirectMusicLoaderImpl_SetSearchDirectory().
dmloader: Return an error for an invalid directory.
dmloader/tests: Add some IDirectMusicLoader directory tests.
Nikolay Sivov (32):
dwrite: Consistently use common point and rect types.
dwrite/tests: Test to show that canWrapLineAfter is not fixed up by disabled wrapping.
dwrite/tests: Initial tests for IDWriteInMemoryFontFileLoader.
dwrite: Trace QueryInterface fontface calls on failure (Coverity).
dwrite/tests: Initial tests for GetGlyphImageFormats().
dwrite: Make CreateFontFaceFromHdc() properly fail on unsupported font format.
uxtheme: Create compatible bitmap using target hdc.
dwrite: Handle allocation failure when duplicating reference key.
dwrite: Added a helper to avoid extra traces from one method calling another.
include: Added DB_MODE_* constants.
oledb32: Support textual representation of Mode property values.
user32: Partially protect WM_SETTEXT handlers from invalid input.
scrrun: Added DateLastModified property for IFile.
comctl32/tests: Fully initialize message tests data (Coverity).
comctl32/pager: Prevent excessive PGN_CALCSIZE notifications during PGM_SETCHILD.
comctl32/tests: Trace test name only of failure.
dwrite: Partially implement GetGlyphImageFormats().
po: Update Russian translation.
uxtheme: Fix buffer bitmap leak.
shell32: Fix string leak.
dwrite: Look for 'SVG ' table too when checking supported formats.
include: Fix IShellFolderView method macros.
shell32/ebrowser: Respond to IOleWindow from IExplorerBrowser.
dmusic/tests: Use void* instead of void** type value for outer argument.
uxtheme: Fix buffer dc origin and clipping.
dwrite: Extract supported image formats from 'sbix' table.
dwrite: Update overhangs rectangle on alignment changes.
po: Update Russian translation.
uxtheme/tests: Remove some trace messages.
gdiplus/tests: Fix copy/paste error in format tests.
gdiplus: Fix generic string formats behavior.
gdiplus: Use better naming for line alignment format field.
Olivier F. R. Dierick (1):
api-ms-win-core-processthreads-l1-1-0: Add some functions.
Owen Rudge (4):
wsdapi: Implement RegisterNotificationSink and UnRegisterNotificationSink.
wsdapi/tests: Add tests for Register/UnRegisterNotificationSink.
include: Remove typedefs from wsdapi.h, reorder includes.
include: Avoid redefining WSDXML typedefs.
Paul Gofman (17):
d3dx9/tests: Add tests for cross effect handles usage.
d3dx9: Use magic number instead of parameter tables for parameter handles.
d3dx9: Compare parameter definition instead of parameter handle in IsParameterUsed().
d3dx9/tests: Add test for shared effect parameters.
d3dx9/tests: Add more tests for IsParameterUsed() function.
d3dx9: Reference top level parameter instead of dirty flag.
d3dx9: Fix IsParameterUsed() for the case when state references child parameter.
d3dx9: Factor out free_parameter_data() function.
d3dx9: Reference effect pool implementation in d3dx9_base_effect structure.
d3dx9/tests: Add test for releasing pool before effects referencing it.
d3dx9: Support parameters sharing in effect.
d3dx9: Fix register index for the scalar op case in parse_preshader().
d3dx9/tests: Fix test blob data corruption in test_preshader_op().
d3dx9: Return an error for out of bounds input register in parse_preshader().
d3dx9: Set reg_component_count to 4 for immediate constants.
d3dx9: Remove unused parameter 'effect' from d3dx9_get_param_value_ptr().
d3dx9: Downgrade unknown DWORD FIXMEs() to WARN() messages.
Piotr Caban (9):
msvcr120: Add wctype implementation.
server: Update all children upon SetLayeredWindowAttributes.
user32: Switch to normal window drawing on SetLayeredWindowAttributes call.
user32/tests: Add layered window child painting test when WS_CLIPCHILDREN flag is specified.
gdi32: Allocate smaller buffer in delete_external_font_keys helper.
gdi32: Only delete unmodified font keys in delete_external_font_keys.
dwrite: Don't crash on uninitialized cached and factory fields in dwritefontface_Release.
dwrite: Don't fail in opentype_get_font_strings_from_id if any of font strings got decoded.
dwrite: Fix EUDC font collection use after free issue.
Sebastian Lackner (5):
wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
wined3d: Fix double free in geometry_shader_init.
ntoskrnl.exe: Do not use P* types in IoReportResourceUsage.
vcomp: Handle begin == NULL in _vcomp_for_static_init.
configure: Support for recent versions of OSMesa.
Stefan Dösinger (7):
d3d9/tests: Accept another stale value in test_vshader_input.
d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
ddraw/tests: Don't use DDBLT_COLORFILL in test_flip.
ddraw/tests: Prefer 16 bit depth buffers in ddraw1 and 2.
d3d9/tests: Accept alpha channel differences in shadow_test.
d3d8/tests: Accept alpha channel differences in shadow_test.
d3d9/tests: WARP returns a random color in uninitialized color attributes.
Zebediah Figura (1):
user32: Move internal message from EnableWindow to WIN_SetStyle().
--
Alexandre Julliard
julliard(a)winehq.org
The Wine maintenance release 2.0.1 is now available.
What's new in this release (see below for details):
- Various bug fixes
- Deprecated tools/wineinstall
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.0/wine-2.0.1.tar.xzhttp://mirrors.ibiblio.org/wine/source/2.0/wine-2.0.1.tar.xz
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.0.1 (total 47):
14897 DirectDraw games (Jojo's Fashion Show 2: Las Cruces demo, The Chosen: Well of Souls) try to lock surface with invalid dwSize
14939 Black & White: DXTC to ARGB converter not implemented
17495 Open dialog crashes if the desktop folder is at a Unicode path that cannot be represented in the current locale
18477 Need For Speed Most Wanted crashes after accepting video settings changes
19888 Venom Codename: Outbreak - initial menu screen is black (no menu items)
25700 MessageBox does not display last word if string contains '&' (ampersand)
26603 iMesh 10 crashes at startup (needs wmvcore.dll.WMCreateReaderPriv)
27580 Wine Notepad command line parser eats the first 2 letters when the path starts with / (it should only do this for valid command line options)
30308 Property sheet fails to display Page Title
35993 Graphical Glitches in Agarest Generations of War
38354 Multiple games and applications need msvcr120.dll._except1 (Audacity 2.1.0, Tera Online)
38485 New Marvel Heroes 2015 Launcher crashes on unimplemented function dhcpcsvc.dll.DhcpRequestParams
39048 MIDI Clock Messages are Corrupted Between Wine and ALSA
39920 Nanocad 5.: file open/import dialog does not open
40392 ComicRack 0.9.x (.NET 4.5 app) hangs/crashes on startup when executing WMI query
40938 UE4 games (Ether One Redux, Into the Stars) crash while loading with "BackBuffer->GetResource() has 3 refs, expected 1" error
40952 improper escaping of quotes in command line
41448 Civilization II Unhandled page fault on read access
41579 Rush for Berlin Gold crashes after the intro videos
41623 Odallus The Dark Call crashes while starting if a force feedback enabled controller is plugged in
41648 AmiBroker 6.00 fails, when run, with raise_exception Unhandled exception
41725 Unimplemented function api-ms-win-crt-math-l1-1-0.dll._except1 (Starcraft 2 main menu, Firefox)
41830 Updating group box text causes garbage
41926 Zafehouse demo crashes with Call from 0x7b43c14c to unimplemented function ddraw.dll.GetSurfaceFromDC, aborting
42001 SC2 unimplemented function ucrtbase.dll._except1
42022 The Magic School Bus Explores The Solar System needs msvideo.dll16.DRAWDIBPROFILEDISPLAY
42023 The Magic School Bus Explores The Solar System crashes on launch; appears to be missing some files
42078 Dungeons & Dragons: Chronicles of Mystara needs d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory
42093 Git for Windows 2.7.0 needs unimplemented function rstrtmgr.dll.RmShutdown
42094 winamp needs unimplemented function ntoskrnl.exe.IoStopTimer
42096 Steam -> RPGMaker 2003 needs unimplemented function KERNEL32.dll.BaseFlushAppcompatCache
42159 Sega Bug crashes immediately
42212 WOLF RPG Editor: Division by zero when winegstreamer is enabled
42218 mshtml/tests/dom crashes in xul while running test_doc_elem
42244 QQ 2013 needs ntoskrnl.exe.IoCreateFile
42245 QQ 2013 needs ntoskrnl.exe.KeClearEvent
42257 Warpath 21st Century does not have sound
42303 Magic: The Gathering Online 4.0 crashes when entering the battle
42306 One Note Free Retail installer crashes in xmllite
42315 Piriform Speccy 1.3 needs setupapi.dll.CM_Get_Child_Ex
42361 DX Library: PlaySoundFile() doesn't play MP3 files with specific extra headers
42365 Unimplemented function msvcr120.dll.fesetenv
42367 KiriKiri Z based games: main screen doesn't update.
42469 GetOpenFileName should expand environment variables in lpstrInitialDir
42483 Build for Ubuntu Precise fails because MPG123_IGNORE_INFOFRAME is undeclared
42557 NVIDIA GeForce GT 525M detected as GeForce GTX 470
42567 Acid Pro Trial 7.0e fails to install
----------------------------------------------------------------
Changes since 2.0:
Adam Bolte (1):
wined3d: Add GPU information for AMD FIJI.
Akihiro Sagawa (3):
d3d9/tests: Add LockRect tests with dynamic textures.
d3d8/tests: Add LockRect tests with dynamic textures.
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
Alex Henrie (3):
ddraw: Don't crash if writing out a new ddraw1 surface segfaults.
comdlg32: Don't crash if an IShellFolder could not be created.
user32: Include space for ampersands when determining MessageBox size.
Alexandre Julliard (1):
make_announce: Update version number parsing for the new versioning scheme.
Alistair Leslie-Hughes (1):
include: Add dhcpcsdk.h.
Andrew Wesie (1):
ntdll: Read entry point in LdrInitializeThunk.
Andrey Gusev (2):
setupapi: Add CM_Get_Child_Ex stub.
d3dx11: Add D3DX11CreateShaderResourceViewFromMemory stub.
Anton Romanov (1):
user32: Add OCR_RDR* cursors.
Austin English (6):
ntoskrnl.exe: Add IoCreateFile stub.
ntoskrnl.exe: Add stub KeClearEvent.
kernel32: Add BaseFlushAppcompatCache stub.
rstrtmgr: Add RmShutdown stub.
dhcpsvc: Add DhcpRequestParams stub.
readme: Remove wineinstall.
Bruno Jesus (8):
winmm: Fix the ordinal number for function PlaySound.
dinput: DISFFC_RESET will not release the effects.
notepad: Only skip valid command options.
winemp3.acm: Ignore XING headers when parsing MP3 files.
winemp3.acm: Fixes compilation for older mpg123 library versions.
winealsa.drv: Fix handling of system real time MIDI messages.
wined3d: Recognize Geforce GT 525M.
wined3d: Recognize GeForce 940M.
Can Taşan (3):
wine.desktop: Add Turkish translation.
kernel32: Add Unicode character for Turkish lira.
documentation: Update Turkish translation.
Christoph Brill (1):
setupapi: Stub CM_Open_DevNode_Key and CM_Get_Child.
Daniel Lehman (1):
msvcrt: Implement nan.
Dmitry Timoshkov (4):
avifil32: AVIFileGetStream should set stream to NULL in case of an error.
user32: BUTTON_CalcLabelRect should use the button font.
user32: Fix groupbox rectangle calculation in the button's WM_SETTEXT handler.
kernel32: Replace Peb->BeingDebugged check by CheckRemoteDebuggerPresent().
Fabian Maurer (1):
msvcr120: Add fesetenv stub.
François Gouget (3):
readme: Note that Wine may also use Mac APIs.
readme: Adjust a couple of section separators.
readme: Update and rewrap the French translation.
Gerald Pfeifer (1):
winedump: Increase buffer size and potential string length inoutput_spec_symbol.
Hans Leidekker (1):
wbemprox: Only include matching rows in the table row count.
Henri Verbeet (5):
ddraw/tests: Rewrite GetDCTest().
ddraw: Implement GetSurfaceFromDC().
ddraw: Kill stray tabs.
wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().
wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
Jacek Caban (1):
mshtml: Initialize nsAString in IHTMLDocument3::get_dir.
Jacob Lifshay (1):
kernel32: Fix improper escaping of quotes in command line.
Jarkko Korpi (1):
ntoskrnl: Add IoStopTimer stub.
Jefferson Carpenter (1):
wmvcore: Implement WMCreateReaderPriv.
Julian Rüger (2):
readme: Update German translation.
readme: Fix typo in German translation.
Józef Kucia (6):
d3d11/tests: Add tests showing that views do not keep resource reference.
d3d11: Do not keep reference to resources.
ddraw: Relax "dwSize" validation in ddraw_surface*_Lock().
ddraw: Implement D3DOP_TEXTURELOAD.
ddraw/tests: Add basic test for D3DOP_TEXTURELOAD.
d3d9: Do not decrease swapchain surface refcount when it is already 0.
Lauri Kenttä (2):
readme: Update Finnish translation.
readme: Update Swedish translation.
Louis Lenders (2):
xmllite/reader: Handle NULL node type argument in Read().
wmvcore: Add version resource.
Masanori Kakura (1):
winegstreamer: Avoid zero division in amt_from_gst_caps_video().
Matteo Bruni (1):
d3d9: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx.
Michael Müller (2):
msvideo.dll16: Implement DrawDibProfileDisplay.
msvideo.dll16: Check if any 16 bit thunks have been allocated before accessing pointer.
Michael Stefaniuc (1):
tools: Get the ANNOUNCE bug list from the stable-notes git notes.
Nikolay Sivov (5):
comdlg32: Always use original Open File dialog template.
comctl32/propsheet: Force wizard header if any of pages has title/subtitle.
comctl32/propsheet: Only use header bitmap when asked for it.
comdlg32: Expand initial directory path for file open dialog.
readme: Update Russian translation.
Piotr Caban (2):
msvcrt: Add fesetenv implementation.
msvcr120: Add _except1 implementation.
Zebediah Figura (7):
storage.dll16: Fix bad type in IStorage16_fnOpenStorage.
winebuild: Use unsigned int in spec file variable parameters.
compobj: Implement several IIDs.
ole2: Implement several IIDs.
avifile: Implement several IIDs.
ole2disp: Implement several IIDs.
typelib: Implement several IIDs.
--
Michael Stefaniuc
mstefani(a)winehq.org
The Wine development release 2.6 is now available.
What's new in this release (see below for details):
- Multi-threaded command stream in Direct3D.
- More Shader Model 5 instructions.
- More support for 3D textures.
- Better font transformations in DirectWrite.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.x/wine-2.6.tar.xzhttp://mirrors.ibiblio.org/wine/source/2.x/wine-2.6.tar.xz
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.6 (total 25):
2624 In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT
22220 TNR MoonLight 2.31.122 works incorrectly
27638 combined hindi text like nna kra causes the keyboard cursor to go far off
29997 StudioTax 2011 crashes during installation
30684 Mono: GroupBox draws border line after text
38213 Japanese vertical text incorrected
39856 Regedit: Default registry key is not the same as on Windows
40508 The Witness: black screen on start (32-bit version)
40628 Multiple games need msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever)
40786 Legacy of kain Defiance to crashes when called by script
41403 Ri-li 2.0.1: No window content shown (just title bar)
41774 Rogue operatives - only white screen in game with HUD
41995 Neverwinter Online broken graphics and game crash with DX11
42352 The Solus Project: Backend can't handle opcode gather4
42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive)
42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture
42707 World of Warships: Cannot display inventory and clan screens
42736 scanf doesn't work as expected when using format string contains non-ascii chars
42747 DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider
42748 Flickering, disappearing text in Steam client user interface (DirectWrite enabled)
42762 Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)
42774 WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate
42782 Wine iexplore crashes loading http://news.theraoffice.com
42799 Neverwinter Online needs SM4 retc instruction
42803 Large data received on a 401 error causes authentication to fail
----------------------------------------------------------------
Changes since 2.5:
Alexandre Julliard (11):
glu32: Load libGLU dynamically.
glu32: Use the correct data types.
glu32: Implement gluGetTessProperty.
glu32: Implement gluCheckExtension.
glu32: Load libGLU only when functions are actually called.
glu32: Make gluGetString return the same data as on Windows.
wrc: Only add translations for specific fields in version blocks.
include: Add a glu.h header.
glu32: Implement gluErrorString.
glu32: Implement gluErrorUnicodeStringEXT.
opengl32: Directly link to glu32.
Alistair Leslie-Hughes (9):
odbccp32: Implement SQLInstallTranslator.
winhttp/tests: Added multi Authenticate header test.
odbccp32: Implement SQLRemoveTranslator/W.
odbccp32: Implement SQLConfigDriver/W.
odbccp32: Look in LOCAL_MACHINE for the driver.
include: Add interfaces IWMHeaderInfo/2/3.
wmvcore/tests: Add initial tests.
winhttp/tests: Test when large amount of data is returned from a 401.
mtxdm: Implement GetDispenserManager.
Andrew Wesie (1):
wined3d: Support render target array index semantic value.
Andrey Gusev (2):
uiautomationcore: Add UiaReturnRawElementProvider stub.
d3dx11: Add D3DX11FilterTexture stub.
André Hentschel (1):
ntdll: Bump Win 10 version to 15063.
Aric Stewart (1):
kernel32: Improve locale detection on Android.
Austin English (1):
joy.cpl: Sync spec file to Windows 10.
Bruno Jesus (1):
dinput: Assume a 1-to-1 axes map when no axes match.
Christian Inci (1):
ntdll/tests: Check debug registers of a newly created thread.
Daniel Lehman (11):
msvcp140: Add __crtCloseThreadpoolTimer.
msvcp140: Add __crtCloseThreadpoolWait.
msvcp140: Add __crtWaitForThreadpoolTimerCallbacks.
msvcp140: Add __crtFreeLibraryWhenCallbackReturns.
msvcp140: Add __crtGetCurrentProcessorNumber.
msvcp140: Add __crtFlushProcessWriteBuffers.
msvcr120: Add __crtSleep.
msvcrt: Fix build warnings.
ucrtbase: Add _isblank_l.
msvcrt: Add _iswctype_l.
ucrtbase: Add _iswblank_l.
François Gouget (4):
odbccp32/tests: Make test_SQLInstallDriverEx() static.
kernel32/tests: A spelling fix in a comment.
msvcp140/tests: Make chore_callback() static.
msvcp90: {init,free}_misc() are only used with msvcp >= 100.
Hans Leidekker (9):
include: Add missing Web Services declarations.
webservices: Implement WsResetChannel.
webservices: Keep track of service proxy state.
webservices: Implement WsResetServiceProxy.
webservices: Implement WsCreateListener and WsFreeListener.
webservices: Implement WsGetListenerProperty and WsSetListenerProperty.
webservices/tests: Add listener tests.
winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes.
winhttp: Always drain content before sending the next request.
Henri Verbeet (45):
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
wined3d: Implement cpu_blit_blit_surface().
wined3d: Get rid of wined3d_select_blitter().
wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt().
wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().
wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().
wined3d: Use the blitter interface in wined3d_cs_exec_clear().
wined3d: Send rendertarget view clears through the command stream.
usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive.
usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos().
usp10: Range check glyph counts in GPOS_apply_ChainContextPos().
usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos().
wined3d: Get rid of surface_get_rect().
usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive.
usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst().
usp10: Range check glyph counts in GSUB_apply_ChainContextSubst().
usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst().
wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().
wined3d: Introduce a helper function to assign wined3d_box values.
wined3d: Handle formats with conversions outside surface_upload_from_surface().
wined3d: Assume identical source and destination formats in surface_upload_from_surface().
wined3d: Implement partial support for 3D texture blits.
d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().
d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().
wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
wined3d: Require a valid destination point in surface_upload_from_surface().
wined3d: Require a valid source rectangle in surface_upload_from_surface().
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
wined3d: Avoid modifying the device's shader list outside the command stream.
wined3d: Send texture dirty region updates through the command stream.
wined3d: The destination width and height are always valid in surface_cpu_blt().
wined3d: The source texture is always non-NULL in surface_cpu_blt().
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
wined3d: Use the "arbfp" blitter for P8 and YUV blits.
wined3d: Do not add wined3d internal resources to the device resource list.
wined3d: Send flushes through the command stream.
wined3d: Introduce a multi-threaded command stream implementation.
wined3d: Use wined3d_texture_get_memory() in surface_convert_format().
Hugh McMaster (12):
regedit/tests: Add import tests with various combinations of spaces and tabs.
regedit: Skip any leading spaces and tabs that may be present in the line being parsed.
reg/tests: Add import tests with various combinations of spaces and tabs.
reg/tests: Add tests for importing DWORD values.
reg/tests: Add a few more import tests.
regedit/tests: Add tests for importing DWORD values.
regedit/tests: Add a few more import tests.
regedit: Re-implement convertHexToDWord().
reg/tests: Add more REG_SZ import tests.
reg/tests: Add some missing REG_SZ import tests from regedit.exe.
regedit/tests: Add some REG_SZ import tests.
comctl32: Improve right-click handling in treeview controls.
Huw D. M. Davies (12):
wbemdisp: Add missing methods to the ISWbemObjectVtbl.
wbemdisp: Search for the generic methods and properties as well as the dynamic ones.
wbemdisp: Invoke the generic methods and properties as well as the dynamic ones.
wbemdisp: Implement ISWbemObject::get_Properties_.
wbemdisp: Implement ISWbemPropertySet::Item.
wbemdisp: Implement ISWbemProperty::get_Value.
gdi32/tests: Prevent a crash if the shell dlg font is not found.
riched20: Don't compare the colours if the old and new states are both auto.
include: Add {Is,Set}ProcessDPIAware().
user32/tests: Correctly restore the caption sizes when run in DPI scaling mode.
user32/tests: Fix a few failures in DPI scaling mode.
user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.
Jacek Caban (33):
xmllite/tests: Use reader_value helper in one more place (Coverity).
ws2_32: Added register_async helper.
ws2_32/tests: Added WSARecv tests using completion function.
ws2_32: Use register_async for WS2_async_recv.
ws2_32: Use register_async for WS2_async_send.
wininet: Don't use returned read size if read failed in gzip_read.
mshtml: Added IHTMLTableCell::rowSpan property implementation.
mshtml: Added IHTMLTableCell::colSpan property implementation.
ws2_32: Store async callback in ws2_async_io struct.
ntdll: Store async callback in async_fileio struct.
ntdll: Use callback stored in async user for calling APC_ASYNC_IO.
ntdll: Introduce server_async helper.
server: Pass APC in async_data_t.
server: Use stored APC in async_set_result.
server: Removed no longed needed APC from APC_ASYNC_IO reply.
ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks.
ntdll: Remove no longer needed APC from async_fileio.
services: Call RpcMgmtWaitServerListen in RPC_Stop.
server: Introduce async_is_blocking helper and use it in sock_ioctl.
server: Use async_is_blocking in queue_irp.
server: Remove no longer needed blocking argument from ioctl fd op.
server: Remove no longer needed blocking argument from read fd op.
server: Remove no longer needed blocking argument from write fd op.
server: Remove no longer needed blocking argument from flush fd op.
server: Remove no longer needed blocking requests arguments.
mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests.
mshtml: Silence failing QueryInterfaces common for .net applications.
mshtml.idl: Added helper macros for element coclasses and use it where appropriate.
mshtml.idl: Added HTMLGenericElement coclass declaration.
mshtml.idl: Added HTMLLinkElement coclass declaration.
mshtml.idl: Added HTMLImg coclass declaration.
mshtml.idl: Added HTMLXMLHttpRequest coclass declaration.
mshtml.idl: Added HTMLAnchorElement coclass declaration.
Jactry Zeng (1):
quartz/tests: Test IFilterGraph2::RenderFile with multithread.
Jakub Bartmiński (1):
regedit: Fall back to tree root on invalid path.
Józef Kucia (46):
wined3d: Recognize SM5 ibfe opcode.
wined3d: Implement SM5 ibfe instruction.
d3d11/tests: Add test for SM5 ibfe instruction.
d3d11/tests: Add test for stream output buffer stride equal to 0.
d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput().
d3d10core/tests: Port stream output tests from d3d11.
wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
wined3d: Introduce context_reacquire() helper function.
wined3d: Simplify logic in wined3d_event_query_issue().
wined3d: Store stream index in shader signature elements.
d3d11: Parse OSG5 output signatures.
d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
wined3d: Add support for cube shadow samplers.
wined3d: Store render target info instead of surfaces in "blit_targets".
wined3d: Add basic support for rendering to 3D textures.
wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
wined3d: Use wined3d_texture_get_texture_name() helper in more places.
wined3d: Simply use view size as drawable size for resources other than 2d textures.
wined3d: Eliminate holes in wined3d_buffer structure.
wined3d: Eliminate holes in wined3d_resource structure.
wined3d: Eliminate holes in wined3d_shader_instruction structure.
wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
wined3d: Allow copying 3D texture resources.
wined3d: Reuse view validation function for render target views.
wined3d: Create texture views for render target views.
wined3d: Change GL internal format for R32_TYPELESS.
wined3d: Attach render target texture views to FBO.
wined3d: Differentiate between single layer and layered render target views.
wined3d: Add ARB_texture_gather extension.
wined3d: Implement SM4.1 gather4 instruction.
wined3d: Implement SM5 gather4_c instruction.
wined3d: Support SM5 variant of gather4.
wined3d: Implement SM5 gather4_po instruction.
wined3d: Implement SM4 retc instruction.
wined3d: Fix atomics for raw thread group shared memory.
d3d11/tests: Add test for gather4 instructions.
wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
wined3d: Explicitly bind frag data location for fragment shader outputs.
wined3d: Use GLSL 1.30 for all shaders if available.
wined3d: Avoid using deprecated built-in shader inputs/outputs.
wined3d: Avoid using deprecated gl_ClipVertex.
wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().
wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader().
wined3d: Add shader_precompile() to shader_backend_ops.
wined3d: Precompile compute shaders.
Ken Thomases (1):
winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].
Marcin Mikołajczak (1):
po: Updated Polish translation.
Matteo Bruni (4):
d3dx9: Dump preshader immediates table.
include: Add comments for render states added with newer D3D versions.
include: Fix render state maximum version comments.
wined3d: Split line antialiasing to a separate state handler.
Michael Stefaniuc (5):
kernel32/tests: Test HeapReAlloc with size 0.
comctl32/tests: Add an ImageList_Copy() test.
dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl.
dwrite: Use SetRectEmpty() instead of memset().
dbghelp: Use debugstr_a() to trace a string that can be NULL.
Nikolay Sivov (28):
xmllite: Recognize us-ascii encoding.
xmllite/writer: Preserve original encoding name spelling in writer output.
dwrite: Added missing max bitmap size initialization.
shlwapi/tests: Remove workarounds for versions we don't test on anymore.
usp10: Handle invalid arguments in ScriptIsComplex().
dwrite: Use transformed glyph origins in glyph run analysis.
dwrite: Use scaled font size in glyph run analysis.
dwrite: Use user transform when rendering individual glyphs.
d2d1: Use render target transform in bitmap text rendering mode.
comctl32/tests: Some tests for TVM_SORTCHILDREN.
dwrite: Classify direction control characters as complex.
dwrite/tests: Test number of lines for a failing drawing test.
dwrite/tests: Some bidi resolution tests.
dwrite: Fix explicit levels returned for LRE and RLE control characters.
gdi32: Trace charmap encoding as 4 bytes tag.
dwrite: Initial implementation of ComputeGlyphOrigins().
include: Update with recently added DirectWrite API.
msxml3: Improve error handling (Coverity).
dwrite/tests: Test locale name length in DrawGlyphRun().
crypt32/tests: Statically link to CertAddStoreToCollection().
ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure.
qcap/tests: Return cloned enumeration objects (Coverity).
dwrite: Improve font objects refcounting.
dwrite: Pass index directly to font and family creation helpers.
dwrite: Fix file object leak.
xmllite/reader: Fix IID argument handling in CreateXmlReader().
xmllite/writer: Fix IID argument handling in CreateXmlWriter().
gdi32: Fix widths returned by GetCharWidthI().
Owen Rudge (10):
wsdapi: Add stub DLL.
include: Add partial wsdxmldom.h.
include: Add partial wsdtypes.h.
include: Add partial wsdbase.idl.
include: Add partial wsdxml.idl.
include: Add partial wsddisco.idl.
include: Add partial wsdapi.h.
wsdapi: Add stub implementation of IWSDiscoveryPublisher.
wsdapi: Add implementation of SetAddressFamily.
wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.
Paul Gofman (6):
d3dx9: Support relative addressing in preshaders.
d3dx9/tests: Extend test for relative addressing in preshaders.
d3dx9/tests: Add more tests for relative addressing in preshaders.
d3dx9/tests: Add tests for effect state manager.
d3dx9: Support effect state manager.
d3dx9: Preserve states regardless of state manager presence.
Piotr Caban (7):
msvcrt: Fix wide characters handling in wscanf functions.
msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation.
msvcrt: Improve CurrentScheduler::Get implementation.
msvcrt: Forward remaining CurrentScheduler functions to current scheduler object.
msvcrt: Add _Scheduler class implementation.
msvcrt: Add _CurrentScheduler class implementation.
msvcrt: Don't call unwind handlers when unwinding nested catch blocks.
Stefan Dösinger (10):
comctl32/tests: Don't dump successful sequences on Windows.
d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.
comctl32/tests: Test messages sent to the pager child.
comctl32/tests: Extend PGM_SETCHILD tests.
comctl32: Don't touch the new child twice in PGM_SETCHILD.
d3d9/tests: Relax the partially initialized varyings test.
d3d8/tests: Relax the partially initialized varyings test.
d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
d3d9/tests: Disable the SM3 uninitialized diffuse test.
d3d9/tests: Fix stream_test cases which do not use stream 0.
Viktor Semykin (3):
windowscodecs/tests: Test for png codec seeking too far.
windowscodecs: Fixed loading png from streams.
windowscodecs/tests: Test with SHCreateMemStream.
Zebediah Figura (1):
winedump: Correctly process options for default mode.
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Alexandre Julliard
julliard(a)winehq.org