https://bugs.winehq.org/show_bug.cgi?id=40997
Bug ID: 40997
Summary: Fallout 4 needs DXGI_FORMAT_BC7_UNORM_SRGB
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55160
--> https://bugs.winehq.org/attachment.cgi?id=55160
Fallout 4 +d3d,+d3d11
The game freezes after;
trace:d3d:wined3d_texture_init texture 0x7ffecd33d800, texture_ops
0x7ffff331b4c0, layer_count 1, level_count 1, resource_type
WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_BC7_UNORM_SRGB, ...
warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
Full log attached, latest wine from git, Steam version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=40106
Bug ID: 40106
Summary: ntdll:info regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, the w2008s64 TestBot VM has a systematic failure in the
32 bit tests:
Failure:
info.c:524: Test failed: Expected to find event handle in handle list
ntdll:info results on test.winehq.org:
https://test.winehq.org/data/tests/ntdll:info.html
commit e4e906c871ffe3e4acc055d5158a8b971f212aea
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Mon Dec 21 12:51:49 2015 +0100
ntdll/tests: Add more tests for SystemHandleInformation.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=41117
Bug ID: 41117
Summary: Fails to build on hurd and kfreebsd
Product: Wine
Version: 1.9.15
Hardware: x86
URL: https://bugs.debian.org/833956
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d0832cdf428696e2c08b1aa27382baad4d1e376f
Since 1.9.15 Wine fails to build on hurd-i386 and kfreebsd-i386 . It built
successfully before.
Wine 1.8.3 still builds successfully.
Build log for hurd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=hurd-i…
Build log kfreebsd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=kfreeb…
~~~~~
gcc -c -o virtual.o virtual.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer -Werror
-Wdate-time -g -O2 -fstack-protector-strong -Wformat -Werror=format-security
-Wno-error
virtual.c: In function 'virtual_get_system_info':
virtual.c:1363:20: error: storage size of 'sinfo' isn't known
struct sysinfo sinfo;
^
virtual.c:1372:10: warning: implicit declaration of function 'sysinfo'
[-Wimplicit-function-declaration]
if (!sysinfo(&sinfo))
^
virtual.c:1363:20: warning: unused variable 'sinfo' [-Wunused-variable]
struct sysinfo sinfo;
^
Makefile:711: recipe for target 'virtual.o' failed
~~~~~
This should be because of:
commit d0832cdf428696e2c08b1aa27382baad4d1e376f
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jul 8 05:40:22 2016 +0200
ntdll: Use sysinfo to report correct number of physical pages.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I reported this in Debian (https://bugs.debian.org/833956) and got a reply from
a hurd guy:
~~~~~
sysinfo(2) is strictly specific to Linux.
Headers in sys/ and bits/ usually are implementations for the platform;
since sys/sysinfo.h is not standard, you cannot assume that it exists
only on a platform, nor what it provides. In this case, the upstream
check is wrong: it should not check for sys/sysinfo.h and assume it's
a Linux-ish implementation, but either:
a) just limit the implementation to Linux unconditionally (as in the
busybox code
b) check for sys/sysinfo.h *and* sysinfo() in it
Considering sysinfo() is not portable anyway, (b) might fail one day
if a platform provide a different implementation with the same name
(it's not standard after all).
~~~~~
There was a similar busybox bug (https://bugs.debian.org/677254), which got
fixed by:
https://git.busybox.net/busybox/commit/?id=ac42e3de90ebf4b921035893e3670da6…
Greets
jre
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https://bugs.winehq.org/show_bug.cgi?id=40953
Bug ID: 40953
Summary: Necropolis crashes at start when forced to run in
DirectX 9 mode
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55090
--> https://bugs.winehq.org/attachment.cgi?id=55090
Terminal output Wine 1.9.14
My graphics hardware and drivers:
Nvidia GTX 970 using the proprietary 367.27 drivers.
I have tried several things to try and get this game to run in DX9 mode:
I have made a clean 32-bit prefix as well as a 64-bit prefix and tried various
Windows versions (XP, 7)
I made another prefix and tried all kinds of DirectX 9-related winetricks
(directx9, d3dx9...)
Basically, the game gets to a loading screen, there is music playing for a bit
and then just a crash to desktop.
The only override I am using would be the d3d11.dll set to "Disabled" Wine's
configuration utility so as to prevent the game from defaulting into Direct X
11 mode.
The reason I am trying to run this game in DX9 mode is because in its files it
has both d3d9.dll and d3d11.dll.
I have attached the terminal output from the clean prefix in the hope that it
will help. Please feel free to request more info or tests to take so that this
problem can be solved.
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https://bugs.winehq.org/show_bug.cgi?id=41118
Bug ID: 41118
Summary: We Happy Few (UE4) crashes with
"D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice,&Swa
pChainDesc,SwapChain.GetInitReference())"
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55326
--> https://bugs.winehq.org/attachment.cgi?id=55326
Terminal output Wine-1.9.16-107-g882980c
Now that this bug is fixed https://bugs.winehq.org/show_bug.cgi?id=40846 We
Happy Few crashes on something else entirely.
Here's my current configuration:
Wine-1.9.16-107-g882980c
One freshly made 64-bit prefix where I ran "winetricks vcrun2015" to work
around this bug: https://bugs.winehq.org/show_bug.cgi?id=41090
GOG version of the game
One thing to note is that unlike all the other UE4 games I have been reporting
this one does not flash a crash dialogue box with the name of the error and
this:
wine: Unhandled page fault on read access to 0x00000000 at address 0x140c40c0f
(thread 0194), starting debugger...
is just the game's crash reporter crashing so nothing to do with the error at
hand :)
Terminal output attached. Please let me know if you need any WINEDEBUG= logs :)
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https://bugs.winehq.org/show_bug.cgi?id=41189
Bug ID: 41189
Summary: No Man's Sky fails to start due to a regression in
ntdll
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55420
--> https://bugs.winehq.org/attachment.cgi?id=55420
Terminal output before reverting the ntdll commit
Hi folks,
The game No Man's Sky (GOG version) has stopped working in Wine 1.9.17.
After running a regression test I have found that the following commit breaks
Wine compatibility for No Man's Sky:
commit 4af2012729b7ad656fe240838697eeb2ce5c924e
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Wed Aug 17 12:48:24 2016 +0200
ntdll: Pass updated context inside dispatch.ContextRecord in
call_stack_handlers.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 51c06aa1285025cc26181a54abc5f336e2badd72
28881512820fce08f74f6416a5a1e617afb46f5b M dlls
Reverting this commit lets No Man's Sky work again.
Some info:
I tested this with the original GOG copy of No Man's Sky before it received any
updates via GOG.com to ensure that the issue was not due to an update to the
game breaking Wine compatibility.
I came to the conclusion that there was a regression introduced because after
updating to a freshly git pulled copy of Wine 1.9.17, the game would no longer
start and the attached terminal output is what I would receive after attempting
to run the game. Please let me know if you'd like any kind of log from a
version of Wine that is not compatible with No Man's Sky or at least let me
know which channel you'd like for me to set WINEDEBUG= to so that I can get you
the necessary data to fix the seemingly faulty commit.
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http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
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http://bugs.winehq.org/show_bug.cgi?id=34056
Bug #: 34056
Summary: Nabeta Jisho: Can't input Japanese characters with
Input Method.
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.nabeta.tk/nabeta550.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
CC: slash(a)ac.auone-net.jp
Classification: Unclassified
Regression SHA1: dc02e4d1a7c35b4205f6109ad71deee5fdddd750
Nabeta Jisho is a dictionary software which built with C++Builder6 CLX Library.
In the search box, I can't input any Japanese characters. Reverting commit
dc02e4 fixes the issue.
In detail, I input some Japanese characters through the input method, then hit
the Enter key. Both of candidate characters and result strings are not shown in
the edit box. However, I can input ASCII characters and paste some Japanese
characters.
I'm using mozc 1.3.975.102 and IBus 1.4.1 as input method in Ubuntu 12.04.
Of course, I can input Japanese characters in the notepad application.
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https://bugs.winehq.org/show_bug.cgi?id=40741
Bug ID: 40741
Summary: Wings of Vi - black screen on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 54645
--> https://bugs.winehq.org/attachment.cgi?id=54645
WINE output
Launching the game - sound works but all I get is a black screen.
in Steam forums someone reported that the game works on wine 1.7.42, didn't
test that nor it is in appdb, so I'm not marking it as regression.
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https://bugs.winehq.org/show_bug.cgi?id=40686
Bug ID: 40686
Summary: Unhandled exception:unimplemented function
KERNEL32.dll.EncodeSystemPointer called in 64-bit code
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 54557
--> https://bugs.winehq.org/attachment.cgi?id=54557
Unhandled exception offending is win7 program "ehshell.exe"
attempt to execute win 7 win media player
Unhandled exception: unimplemented function KERNEL32.dll.EncodeSystemPointer
called in 64-bit code (0x000000007bc5f77a).
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